
Unity Pointer Functionality and Management

Interactive Video
•
Computers
•
9th - 10th Grade
•
Hard

Ethan Morris
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the primary focus of the video tutorial?
Enhancing the UI arrow pointer to support multiple pointers
Designing a new character model
Creating a new game from scratch
Learning about Unity's physics engine
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What function is used to ensure values stay within a specified range?
MathF.Floor
MathF.Clamp
MathF.Round
MathF.Ceil
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the QuestPointer class?
To handle multiple arrow pointers
To design user interfaces
To create new player characters
To manage game levels
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the QuestPointer class made accessible to other parts of the code?
By making it private
By using a static method
By making it public
By using a singleton pattern
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was tested to ensure the pointers were functioning correctly?
The game's sound effects
The game's main menu
The pointer's ability to point to different targets
The character's movement speed
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens to a pointer when the player gets close to it?
It changes color
It plays a sound
It gets destroyed
It moves to a new location
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What utility is used to trigger actions on every update?
Update Manager
Event Handler
Function Updater
Action Trigger
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