Answer to win. Pull to prove it.

Tug of War is a live game mode inside Playground. Students answer to earn strength, then go head-to-head in a dexterity round. Correct answers give an advantage; reflexes create the upset. Every student gets to compete.

5–10
min per session
1:1
duels
<1 min
to launch
Tug of War

How it works

1
Academic accuracy earns the advantage
Students answer questions, and every correct answer adds strength for the duel ahead.
2
Face off in the 1:1 duel
Matched students compete in a timed dexterity round where they hit the spacebar to pull the rope. More correct answers lead closer to victory, but quick reflexes can still turn the match around.
3
Win, lose, rematch
Everyone gets a chance to compete, and there's always someone wanting a rematch. Start another round in seconds to keep the momentum going.

Students compete as themselves

Every student enters the match with their Qbit. Their look, their cosmetics, their identity. The matchup screen shows both Qbits head-to-head with win/loss records, before the first question is asked.

Tug of War matchup screen showing two Qbit students with their names, win counts, losses, and draws before the duel begins Pre-match: Qbits face off

Pick any activity you already have. Launch takes seconds.

No new content to build. No tool to switch. Tug of War runs on your existing Wayground library.

Try Tug of War Free
No prep required
Live in under a minute
Reports stay in Wayground
Students earn coins for their Qbits

Your content. Your reports. Your classroom.

You already have quizzes in Wayground. Tug of War uses them. No importing, no rebuilding, no opening another app for a 5-minute energizer.

Existing content only
No new prep. Pick an activity you already use for assignments or review. Tug of War does the rest.
Launch in under a minute
Go from "I want to run a game" to students in the duel in less time than it takes to explain Blooket to the class.
Reports stay in Wayground
Answer data from Tug of War flows back into Wayground. You see who got which questions right, without switching tabs.
You stay in control
Set session length. Control pace. End the game and transition back to instruction without the class falling apart.
Students earn and keep Qbits
Coins from correct answers carry across sessions. Students build their Qbit over time and they have a reason to show up every time you launch.
Part of Playground
Tug of War lives alongside WayArena in Playground. Run different modes on different days. Students get variety. You get one launch point.

Best for

Bell ringer or warm-up
Brain break mid-class
Review before a quiz or test
Last 5 minutes of class
Post-test energy reset

Frequently Asked Questions

Tug of War is a live 1v1 classroom game mode inside Playground. Students answer questions from your existing activity to build strength, then compete in a dexterity round where they press spacebar or click to pull the rope. It runs in 5-10 minutes, uses content you already have, and stays entirely inside Wayground.

After the answer round, matched students see each other on-screen. A timer starts and both students click as fast as they can to pull the rope toward their side. The student with a higher accuracy score from the answer round starts with a strength advantage: the center marker shifts toward them. But the student with faster clicking can overcome that gap. Whoever pulls the rope past the center wins.

Yes. Tug of War runs on multiple-choice and multiple-select quizzes you already have in Wayground. You do not need to rebuild content or import from another tool. Open Playground, pick an activity, and launch.

Yes. Correct answers create a strength advantage going into the dexterity round, but the dexterity round is where the match is decided. A student who answered fewer questions correctly can win by clicking faster. This gives students multiple paths to a win, and means the game feels fair even for lower-confidence learners.

Tug of War currently supports multiple-choice (MCQ) and multiple-select (MSQ) questions. If your quiz includes other question types like polls, open-ended, or draw questions, those won't be included in the game round. The Playground launcher will flag any content that isn't eligible so you can choose a compatible activity.

Yes. Tug of War is part of Playground and is free to use with your Wayground account. Sign up at wayground.com/signup to get started.

Log in to Wayground, navigate to Playground, select Tug of War, and pick any eligible activity from your library. Students join with a code on their devices. The whole setup takes under a minute. You can run your first duel today with a quiz you already have.

Your next review could end in a rematch

Launch Tug of War with an activity you already have and see how quickly students ask for another round.