wayground logo

Free Printable Worksheets

NEW

Font size

S
M
L
XL
Worksheets

Official Capture The Flag Rules

Total questions: 24

Worksheet time: 12mins

Name
Class
Date
1.
How many 5-minute games are in each matchup?
a)
3
b)
4
c)
5
d)
7
2.

When is the Capture the Flag tournament?

a)

The last day of school

b)

after school

c)

During testing

d)

Saturday

3.
Who's fault is it if you don't know where you are playing?
a)
Mr Hull
b)
The Team Captain
c)
Yours
d)
The Supreme Ref
4.
How do you score a point?
a)
Tag an opposing player
b)
Break out of jail
c)
Capture the opposing teams flag
d)
All of the above
5.
How long is each game?
a)
4 minutes
b)
5 minutes
c)
10 minutes
d)
30 minutes
6.
5 games in each matchup.  Which lasts longer, a game or a matchup?
a)
game
b)
matchup
7.
What happens if you are tagged in your own territory?
a)
You lose
b)
You go to jail
c)
The other team gets a point
d)
Nothing
8.

The triangle zone is an area from the ref to the flag; no defender can enter unless an opponent enters

a)

true (prevents puppy guarding)

b)

false (guarding jail is ok)

c)

false (standing on flag is ok)

9.
defenders must stay 10 feet (circle zone) from the flag unless an opponent is closing in on the flag
a)
true (prevents puppy guarding)
b)
false (stand on flag to protect)
10.

you can guard the jail by standing in front of it all of the time

a)

true

b)

false

11.
you can guard the flag by standing on top of it
a)
true
b)
false
12.

Where must you NOT stand to prevent guarding?

a)

The circle and triangle zone

b)

The circle zone

c)

The triangle zone

d)

on your own side

13.
What happens if you are tagged in the other teams territory?
a)
You lose
b)
You go to jail
c)
The other team gets a point
d)
Argue with the ref about it
14.
you may challenge (pull) an opponent across the center line and get them out
a)
true
b)
false
15.
your opponent could be pulled over without agreeing to a challenge
a)
true (cheap but true)
b)
false (too cheap)
16.
you may throw the flag before you get tagged
a)
true, but check the wind first
b)
false
17.
The flag always resets back to the original location if it is not captured all the way to the other side
a)
true 
b)
false (forward progress)
18.
If no flags are captured in the game, how do you score a point?
a)
prisoner count
b)
arguing with the supreme ref
c)
1 v 1 flag-off
19.
When 5 minutes expires and no flag is captured then
a)
winning team has flag advanced the furthest
b)
it is a tie
c)
another minute on the clock
20.
When 5 minutes expires and no flag is captured or moved then
a)
winning team has the most prisoners
b)
it is a tie
c)
another minute on the clock
21.

What is the most important rule?

a)

don't argue with the supreme ref

b)

check the wind

c)

no texting while flag capturing

d)

try to get away with puppy guarding

22.

Which one of these is a point scored?

a)

moving the flag farther than the other team

b)

throwing the flag

c)

moving the flag farther than the other team after 5 minutes on the clock, at the end of the game

d)

prisoner count

23.

Which of these is a point after 5 minutes on the clock, at the end of the game?

a)

still having your flag unmoved

b)

pulling someone across in a "challenge"

c)

having more prisoners than the other team

d)

successfully winning an argument with the supreme ref

24.

Name a winning strategy

a)

everyone go for the flag and hope for the best

b)

rely on one player to do all of the running

c)

create a diversion play with several players

d)

argue with the supreme ref like a lawyer