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WorksheetsAdolescent Identity, Technology, and Media
Total questions: 17
Worksheet time: 9mins
The Pew Research Center's Internet and American Life Project (2015) indicated that 88% of teens in the United States have
at least three different devices.
a smartphone.
a tablet.
a cell phone
In the last 10 years, adolescents' use of the Internet has
increased by more than 95%.
eliminated the digital divide.
lagged behind that of adults.
shifted overwhelmingly to mobile devices.
The most active texters are typically
girls between 15 and 17 years old.
girls between 13 and 15 years old
boys between 15 and 17 years old
boys between 13 and 15 years old
When it comes to technology usage, African American and Hispanic teens are
more likely than White teens to use Facebook.
similar in most respects to White teens.
more likely than White teens to use text-messaging apps.
less likely than White teens to report being online "almost constantly."
Recent research on adolescents' viewing of television shows and movies indicates that in the last 10 years, the total
number of hours has increased for girls but decreased for boys
number of hours has decreased as time spent with other media has increased.
time spent viewing television and movies has remained constant.
number of hours has increased due to alternative broadcast times.
The dystopian perspective on the effects of technology on today's youth suggests that
social media provide teens with a wealth of resources that were not available to past generations.
adolescents are more savvy consumers and better multitaskers than their parents.
technological advances have made it harder for teens to grow up today than in the past.
electronic media are effective tools for empowerment and identity development in adolescence.
When asked about the ways that the Internet has affected adolescents' research skills, almost every high school teacher agreed that a primary benefit of the Internet is that students
are more engaged and less likely to procrastinate.
have access to resources not otherwise available.
learn to be better critical thinkers by evaluating websites
can be more self-sufficient when finding information.
To encourage digital citizenship in a way that is specifically in line with the Common Core State Standards, teachers should
offer opportunities for service learning and other community-based educational experiences.
provide learning activities that allow students to use technology to produce and publish writing
assign activities and projects that require students to work cooperatively with others.
encourage students not to share their personal information in the digital world.
Because adolescents like to be constantly "plugged in," teachers can best help students to be good digital citizens by
ensuring that every unit has at least one multimedia lesson or project.
teaching them self-regulation strategies that can help to keep them on task.
providing opportunities to practice multitasking so that it becomes easier for them to shift attention.
prohibiting use of laptops, smart phones, and tablets in the classroom.
Overall, research on adolescent exposure to violent images suggests that
about 56% of video games contain at least one violent act.
violence is often portrayed as positive, justifiable, and worthy of being rewarded.
teens have an overwhelming preference for video games that have violent content.
video games have 4.5 times more violent episodes than television shows.
Simply stated, the main idea of the cultivation theory of media influence is that
media exposure can cultivate the belief that world is a meaner or sexier place than it really is.
as people spend more time with media, they are more likely to believe that the images they see reflect the real world.
adolescents organize their experiences in their own minds based on what they see in the world.
the media provide models from which adolescents learn new ideas and behaviors.
All three theories of media influence emphasize that adolescents
have inappropriate or inaccurate expectations for how people are supposed to behave.
model the behaviors and physical characteristics of the people they see in movies, television shows, and magazines.
are overly focused on substance use, sexual behaviors, and physical appearance.
come to believe that what they see in the media is the reality in their world.
From the time she was 5 years old and appeared in her kindergarten play, Alicia has always known that she wanted to be an actor. Her commitment to this career has never wavered, even as she is graduating from college and pursuing acting jobs. Which of Marcia's stages of identity would describe Alicia best?
identity moratorium
Identity foreclosure
Identity achievement
identity diffusion
Erikson believed that there was really only one way to develop a healthy resolution to the stage of identity versus role confusion, leading to commitment. What was it?
Through the guidance of supportive parents
Through extended period of exploration
Through religious experiences
By going to college
Unlike children, adolescents are aware that they act quite differently in different contexts and with different people. This can cause a problem for many adolescents. Which problem is it?
They can feel like phonies, with no single, true self.
They have a hard time making friends.
They lose track of how they are supposed to behave in different situations.
They tell different stories in different situations and are eventually exposed as liars.
Identity is dynamic and concerns not only how one thinks about the self in the current moment, but also thoughts about who one will become in the future. What did Markus and Nurius call these beliefs about the future self?
Futuristic selves
Adult selves
Possible selves
Acceptable selves
There are many different kinds of self-perceptions, and they differ in how global or specific they are. Which self-perception is most strongly associated with academic achievement?
Self-concept
Self-efficacy
Self-worth
Self-esteem
