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Game & Simulation Foundations - Sem 2 Exam Review (1)

Total questions: 43

Worksheet time: 22mins

Name
Class
Date
1.

What are game assets?

a)

Degree to which a player connects to a game world

b)

Characters, objects, sounds, and visual elements in a game

c)

Coordination

d)

Immersion

2.

What is physical dexterity?

a)

How well your hands, feet, and eyes work together to perform a task

b)

Social phenomenon where people do not interact with their physical environment

c)

Skill or ability at performing physical tasks

d)

Condition resulting in a blurry image; created by improper resizing

3.

What is coordination?

a)

How well your hands, feet, and eyes work together to perform a task

b)

Adds interest to a game by allowing different random results each time a game is played

c)

Characters, objects, sounds, and visual elements in a game

d)

Quick, involuntary movement

4.

What is reflex?

a)

To play against an opponent with a goal or victory condition to determine who is the best

b)

Condition resulting in a blurry image; created by improper resizing

c)

Quick, involuntary movement

d)

Condition that occurs when an object touches another object

5.

What is competition?

a)

Degree to which a player connects to a game world

b)

Social phenomenon where people do not interact with their physical environment

c)

Condition resulting in a blurry image; created by improper resizing

d)

To play against an opponent with a goal or victory condition to determine who is the best

6.

What is chance?

a)

Picture element; the smallest point or dot of color a computer screen can generate

b)

Adds interest to a game by allowing different random results each time a game is played

c)

Set of colors used throughout a scene to maintain mood and continuity

d)

Describes how objects in the distance seem to move slower than objects in the foreground

7.

What is immersion?

a)

Degree to which a player connects to a game world

b)

How well your hands, feet, and eyes work together to perform a task

c)

Condition resulting in a blurry image; created by improper resizing

d)

Skill or ability at performing physical tasks

8.

What is cocooning?

a)

Condition resulting in a blurry image; created by improper resizing

b)

Social phenomenon where people do not interact with their physical environment

c)

Simulated game environment that has a look-alike and play-alike feel of the original game environment

d)

Condition that occurs when an object touches another object

9.

What is a patent?

a)

Sense of depth using shading and narrowing to represent the third dimension of depth on a two – dimensional screen

b)

Social phenomenon where people do not interact with their physical environment

c)

Issued by the government patent office to protect the rights of designers and developers

d)

Simulated game environment that has a look-alike and play-alike feel of the original game environment

10.

What is a color palette?

a)

Picture element; the smallest point or dot of color a computer screen can generate

b)

Quick, involuntary movement

c)

Condition resulting in a blurry image; created by improper resizing

d)

Set of colors used throughout a scene to maintain mood and continuity

11.

What is a scene?

a)

Objects on a game frame that create an attractive layout, obstacles, and objectives to convey story and mood

b)

Condition resulting in a blurry image; created by improper resizing

c)

The stage in a movie

d)

Simulated game environment that has a look-alike and play-alike feel of the original game environment

12.

What is a pixel?

a)

Condition resulting in a blurry image; created by improper resizing

b)

Sense of depth using shading and narrowing to represent the third dimension of depth on a two – dimensional screen

c)

Picture element; the smallest point or dot of color a computer screen can generate

d)

History of why and how the protagonist or main player is in the game situation

13.

What is pixilation?

a)

Condition resulting in a blurry image; created by improper resizing

b)

Sense of depth using shading and narrowing to represent the third dimension of depth on a two – dimensional screen

c)

Point in the background where the edges of all assets will meet at a single point if extended; the faraway point where an object seems to disappear as it becomes smaller

d)

Objects on a game frame that create an attractive layout, obstacles, and objectives to convey story and mood

14.

What is parallax?

a)

Social phenomenon where people do not interact with their physical environment

b)

Condition that occurs when an object touches another object

c)

Point in the background where the edges of all assets will meet at a single point if extended; the faraway point where an object seems to disappear as it becomes smaller

d)

Describes how objects in the distance seem to move slower than objects in the foreground

15.

What is visual perspective?

a)

Sense of depth using shading and narrowing to represent the third dimension of depth on a two – dimensional screen

b)

Story is presented in a straight line whereby the player must complete objectives or levels in a set order

c)

Term for the THEN side of a programming line of a video game

d)

Creating a new character is a game

16.

What is vanishing point?

a)

History of why and how the protagonist or main player is in the game situation

b)

Point in the background where the edges of all assets will meet at a single point if extended; the faraway point where an object seems to disappear as it becomes smaller

c)

Condition that occurs when an object touches another object and disppears

d)

Sketch of the basic shape and style of a character or other object

17.

What is collision?

a)

Sketch of the basic shape and style of a character or other object

b)

Condition resulting in a blurry image; created by improper resizing

c)

Condition that occurs when an object touches another object

d)

To play against an opponent with a goal or victory condition to determine who is the best

18.

What is an emulator?

a)

Simulated game environment that has a look-alike and play-alike feel of the original game environment

b)

A game used to practice and get better

c)

A game that mutates into another game

d)

A screenshot of a game

19.

What is backstory?

a)

The original story of the game

b)

History of why and how the protagonist or main player is in the game situation

 

c)

The last version of the game

 

d)

The creation of a new story for the game

20.

What is linear?

a)

A straight line that the player takes when the game starts

b)

Story is presented in a straight line whereby the player must complete objectives or levels in a set order

c)

Term for the THEN side of a programming line of a video game

d)

A game with a lot of lines in it

21.

What is a non-linear game?

a)

The character in the game continuously appears and disappears throughout the game

b)

A game with many curves in it.

c)

Story is presented in a variety of formats, where stories can be completed in multiple orders. Events may be reorganized by time, memory, or player choice in terms of completing side quests.

d)

Why and how the main player is in the game situation

 

22.

What is concept art?

a)

Sketch of the basic shape and style of a character or other object

b)

All the art included in the game

c)

An Art class taken before game developmentt

d)

The person or artist who draws the characters in the game

23.

What is a specialist?

a)

a condition to determine who is the best

b)

player that knows how to connect to all the game worlds

c)

The person who creates attractive layouts in the game

d)

Possesses strong hard skill attributes and unique strengths, often achieved through special training

24.

What RGB blending saturation is needed to create a black pixel?

a)

2, 34, 211,

b)

127, 127, 13

c)

12, 13, 15

d)

0, 0, 0

25.

What RGB blending saturation is needed to create a white pixel?

a)

255, 255, 255

b)

18, 18, 18

c)

213, 56, 90

d)

255, 16, 123

26.

What is the difference between market driven design and designer driven design?

a)

Market driven design is making a game based on research of what the target market is looking to buy. This means the game’s goal is to sell well, so the developer may take less risks than they would for a designer driven game.

b)

N/A

27.

What RGB color is create with the following blending saturation (0,100,0)?

a)

Green

b)

Blue

c)

Red

d)

Yellow

28.

Jimmy is creating a logic statement that includes the logic operators IF, THEN, AND, OR. Which operator should Jimmy use to combine two actions in the statement?

a)

OR

b)

AND

c)

ELSE

d)

IF

29.

David is creating a logic statement that includes the logic operators IF, THEN, AND, OR. Which operator should David use to when either Action 1 or Action 2 can activate the reaction for the logic statement?

a)

OR

b)

AND

c)

IF

d)

WHEN

30.

Jimmy is creating a logic statement that includes the logic operators IF, THEN, AND, OR. Which operator should Jimmy use at the beginning of the Reaction statement?

a)

OR

b)

WHERE

c)

AND

d)

IF

31.

1.      Define / describe market research.

a)

Activities done in a market place to get the maximum profit

b)

Activities done to determine the population’s likes and dislikes about a product

c)

Activities done to determine the price of a product

d)

Activities done to determine the the location of the business

32.

What is Creative Commons licensing, and fair use / fair dealings?

a)

Creative Commons licenses allow the work to be used for free with or without restrictions. Many times this does require at least citing authorship or preventing derivative works. Fair use and fair dealings allow a creative work to be used without permission, but under guidelines such as reviewing or describing a creative work (for instance, critics, bloggers, and students). You cannot use it outside of the context of reviewing or describing, and you cannot claim it as your own. Public domain applies to any work for which the copyright term has expired. This means that there is no more legal protection preventing duplication.

b)

N/A

33.

Define a technology driven game.

a)

Focus on implementing the newest technology

b)

Focus on cost

c)

Focus on the economy

d)

Focus on the fastest to the market

34.

Define copyright.

a)

A copyright is legal protection against changing the price of a product

b)

A copyright is legal protection against damaging the product

c)

A copyright is legal protection against others copying an original creation.

d)

A copyright is legal protection against changing the name of the product

35.

What is the difference between testing functionality and playability?

a)

Functionality focuses on whether the game functions or plays as intended. Here, user interface controls, image renderings, and movements are tested to make sure they all function without glitches or errors. Playability seeks to find out if the story is completely told, the game holds true to the concept, and if the objectives are obtainable.

b)

N/A

36.

What is copyright infringement?

a)

The unauthorized copying of intellectual property.

b)

The unauthorized copying of private property.

c)

The unauthorized copying of collective property.

d)

The unauthorized use of personal property.

37.

What type of game is more focused on what the end consumer or play may want?

a)

User centric game

b)

Design centric game

c)

Player centric game

d)

Prototype of game

38.

What does the phrase “green light” mean?

a)

Time to drive through the intersection

b)

Ok to hire additional designers

c)

Ready to put the game to market

d)

Approval to move forward with a project

39.

What is an advantage of making a game more devoted to the design process?

a)

An advantage of making a game more devoted to the design process is that you have more freedom, so you can experiment more with new ideas and not worry about how well the game will sell, per se. These games are great test runs of new mechanics, for instance.

b)

N/A

40.

What is an advantage of making a game more focused on the end consumer experience?

a)

A game focused on the end user experience may be simpler to make because it could follow established traditions and market suggestions, and player centric games also tend to make more money.

b)

N/A

41.

What are ways that developers have made to avoid piracy?

a)

They can use unusually sized discs, unique disc formats, and embed copy resistant codes. You can also require login and credentials, or an activation code. Users may also need software keys.

b)

N/A

42.

What is copyright infringement?

a)

Copyright infringement is the unauthorized copying of intellectual property

b)

N/A

43.

How can bias possibly affect a critic’s coverage of a game?

a)

Bias means that they may give more favorable reviews to companies they prefer and may not be honest, which can increase sales for the developer. This can also be negative, where they review things negatively because of a previous negative bias. Either way, it can disproportionately influence their reviews for their fans.

b)

N/A