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MM2 First Quiz

Total questions: 63

Worksheet time: 32mins

Name
Class
Date
1.

What is Multimedia?

a)

Multi - Many, Multiple

b)

Media - Distribution tool & information presentation – text, graphic, voice, images, music and etc.

c)

Multi - combination

d)

Media - news, magazine, journals, etc.

2.

Defined as an online, interactive experience that incorporates two or more media elements including text, graphics, sound, animation and video.

a)

Multimedia

b)

Web-based Multimedia

c)

Online Interactive Multimedia

d)

Interactive Multimedia

3.

5 Elements of Multimedia? (Use commas to separate)

(a)  

4.

A broad term for something that contains words to express something

a)

Text

b)

Graphics

c)

Audio

d)

Animation

e)

Video

5.
  • -Two-dimensional figure or illustration.

  • -Could be produced manually (by drawing, painting, carving, etc.) or by computer technology.

a)

Text

b)

Graphics

c)

Audio

d)

Animation

e)

Video

6.
  • -Produced by vibration, as perceived by the sense of hearing

  • -In multimedia, this could come in the form of speech, sound effects and also music score.

a)

Text

b)

Graphics

c)

Audio

d)

Animation

e)

Video

7.
  • -The illusion of motion created by the consecutive display of images of static elements.

  • -is used to further enhance / enriched the experience of the user to further understand the information conveyed to them.

a)

Text

b)

Graphics

c)

Audio

d)

Animation

e)

Video

8.
  • Is the technology of capturing, recording, processing, transmitting, and reconstructing moving pictures.

a)

Text

b)

Graphics

c)

Audio

d)

Animation

e)

Video

9.

is an application which uses a collection of multiple media sources e.g. text, graphics, images, sound/audio, animation and/or video.

a)

Multimedia Application

b)

Digitized Multimedia

c)

Interactive Multimedia

d)

Hypermedia

10.

Today, this integration is accomplished by using different media elements and then manipulating them with computer software.

a)

Multimedia Application

b)

Digitized Multimedia

c)

Interactive Multimedia

d)

Hypermedia

11.

When the user is given the option of controlling the elements. It enables the user to directly respond to and control any or all of the media elements. Hence, users of this become active participants instead of the passive recipients of information

a)

Multimedia Application

b)

Digitized Multimedia

c)

Interactive Multimedia

d)

Hypermedia

12.

A combination of hypertext, graphics, audio, video, (linked elements) and interactivity culminating in a complete, non-linear computer-based experience.

a)

Multimedia Application

b)

Digitized Multimedia

c)

Interactive Multimedia

d)

Hypermedia

13.

- It is not interactive

- User have no control over the content that is being showed to them.

- Users start at the beginning and progress through a set sequence of events until they reach the end.

a)

Linear

b)

Non - Linear

14.

- It is interactive

- Users have control over the content that is being showed to them.

- Users are given navigational control

- users have more control over what they are interested in pursuing.

a)

Linear

b)

Non - Linear

15.

Used to merge multimedia elements (text, audio, graphic, animation, video) into a project.

a)

Authoring Tools

b)

Authoring Multimedia

c)

Multimedia Authoring

d)

Directing Tools

16.

Which of these is the right Chinese Proverb?

a)

“Tell me and I will forget; show me and I may remember; involve me and I will understand”

b)

“Involve me and I will remember; show me and I will forget; tell me and I will understand."

c)

“Tell me and I may remember; show me and I understand; involve me and I will ponder”

d)

“Tell me and I will not remember; show me and I may understand; involve me and I will never forget”

17.

Involves using web to serve clients and customers and is one way to provide solutions for companies that wish to sell products or services online.

a)

Electronic Commerce (E-Commerce)

b)

Web-Based Training and Distance Learning

c)

Research and References

d)

Entertainment and Games

18.

Offers many options for delivering and receiving education over the distance. Is an instructions delivered over the Internet.

a)

Electronic Commerce (E-Commerce)

b)

Web-Based Training and Distance Learning

c)

Research and References

d)

Entertainment and Games

19.

Newspaper, newsletters, magazines, books, encyclopedias and other reference materials are being offered online via Web.

a)

Electronic Commerce (E-Commerce)

b)

Web-Based Training and Distance Learning

c)

Research and References

d)

Entertainment and Games

20.

They are the examples of some of the most popular and most varied interactive multimedia sites available.

a)

Electronic Commerce (E-Commerce)

b)

Web-Based Training and Distance Learning

c)

Research and References

d)

Entertainment and Games

21.

Small, straightforward, linear products used to present information quickly and concisely.

a)

Briefing Products

b)

Reference Products

c)

Database Products

d)

Education and Training Products

e)

Kiosk Products

22.

Often used for answering specific questions or for general browsing of information. (stored on CD/ DVD ROM)

a)

Briefing Products

b)

Reference Products

c)

Database Products

d)

Education and Training Products

e)

Kiosk Products

23.

Focused on storing and accessing the actual data (multimedia data such as text, graphic, audio, animation and video)

a)

Briefing Products

b)

Reference Products

c)

Database Products

d)

Education and Training Products

e)

Kiosk Products

24.

Make up a significant share of the multimedia market ranging from pre-kindergarten to postgraduate offerings from technical to corporate.

a)

Briefing Products

b)

Reference Products

c)

Database Products

d)

Education and Training Products

e)

Kiosk Products

25.

A product which is usually stationed at public places and allow the user to find information interactively and also other types of transaction.

a)

Briefing Products

b)

Reference Products

c)

Database Products

d)

Education and Training Products

e)

Kiosk Products

26.

Category of Kiosk Products where: Provide certain information (example map, timetable etc)

a)

Point of Information

b)

Point of Sales System

27.

Allow users to purchase or make orders

a)

Point of Information

b)

Point of Sales System

28.

Move a project into an through production

a)

Executive Producer

b)

Project Manager

29.

Forming a project, moving it into production and overseeing its creation

a)

Executive Producer

b)

Project Manager

30.

– Music scores, sound effects, voice overs, vocals and transitional sounds, recording, editing and selecting voices, sounds and music

a)

Audio Specialist

b)

Computer Programmer

c)

Video Specialist

d)

Web Designer

e)

Web Developer

31.

Creates the underlying code that makes the website interactive and responsive to user’s actions

a)

Audio Specialist

b)

Computer Programmer

c)

Video Specialist

d)

Web Designer

e)

Web Developer

32.

Manages the process of capturing and editing original video

a)

Audio Specialist

b)

Computer Programmer

c)

Video Specialist

d)

Web Designer

e)

Web Developer

33.

Develops or refines a design process and efficiently creates a cohesive and well-planned website from the front end

a)

Audio Specialist

b)

Computer Programmer

c)

Video Specialist

d)

Web Designer

e)

Web Developer

34.

Ensures the communication between the front end of the website and its back end is working

a)

Audio Specialist

b)

Computer Programmer

c)

Video Specialist

d)

Web Designer

e)

Web Developer

35.

Creates 2D/3D animation by taking a sequence of static images and displaying them in rapid succession on the computer screen

a)

Animation Specialist

b)

Art Director

c)

Graphic Artist/Designer

d)

Interface Designer

36.

Coordinate the creation of the artwork for the project

a)

Animation Specialist

b)

Art Director

c)

Graphic Artist/Designer

d)

Interface Designer

37.

Creating and designing all of the graphic images for a project

a)

Animation Specialist

b)

Art Director

c)

Graphic Artist/Designer

d)

Interface Designer

38.

Responsible for the look of the website interface and navigation methods

a)

Animation Specialist

b)

Art Director

c)

Graphic Artist/Designer

d)

Interface Designer

39.

Building mental representations from words and pictures

a)

Multimedia Learning

b)

Multimedia Instruction

c)

Multimedia

40.

Presenting words and pictures that are intended to promote learning

a)

Multimedia Learning

b)

Multimedia Instruction

c)

Multimedia

41.

According to Mayer, people have two separate channels for processing auditory and visual information

a)

Dual Channels

b)

Limited capacity

c)

Active processing

42.

The theory recognizes that individuals have a limited ability to absorb information at any one time.

a)

Dual Channels

b)

Limited capacity

c)

Active processing

43.

The multimedia learning theory suggests that people should be actively engaged in the learning process rather than passive receivers of information.

a)

Dual Channels

b)

Limited capacity

c)

Active processing

44.

Memory store holding images on the eyes and sounds on the ears for a brief period

a)

Sensory memory

b)

Working memory

45.

Limited-capacity memory store for storing sounds/images in active consciousness

a)

Sensory memory

b)

Working memory

46.

What type of Cognitive Process is this?

a)

Processing Pictures

b)

Processing Spoken Words

c)

Processing Printed Words

47.

What type of Cognitive Process is this?

a)

Processing Pictures

b)

Processing Spoken Words

c)

Processing Printed Words

48.

What type of Cognitive Process is this?

a)

Processing Pictures

b)

Processing Spoken Words

c)

Processing Printed Words

49.

- Born December 1, 1941

- Professor of Psychology at University of Western Ontario

- Author of Dual Coding Theory

a)

Allan Paivio

b)

Richard Mayer

c)

Anderson

d)

Bower

50.

Verbal information can be enhanced when paired with a visual image, real or imagined.

a)

Anderson & Bower (1973)

b)

Stone & Glock (1981)

c)

Levie & Lentz (1982

d)

Mayer & Sims (1994)

51.

• College students were given written assembly instruction

• Fewer errors when shown pictures with text

a)

Anderson & Bower (1973)

b)

Stone & Glock (1981)

c)

Levie & Lentz (1982

d)

Mayer & Sims (1994)

52.

• Children learned more from text that was presented with illustrations

• Learning increased by one-third with illustrations

a)

Anderson & Bower (1973)

b)

Stone & Glock (1981)

c)

Levie & Lentz (1982

d)

Mayer & Sims (1994)

53.

• Multimedia can be effective when used for education but only if used in appropriate ways

a)

Anderson & Bower (1973)

b)

Stone & Glock (1981)

c)

Levie & Lentz (1982)

d)

Mayer & Sims (1994)

54.

Principle which says that humans learn best from a more informal, conversational voice than an overly formal voice. Having a more casual voice actually improves the learning experience.

a)

Personalization Principle

b)

Voice Principle

c)

Signaling Principle

d)

Interactivity Principle

e)

Pre-training Principle

55.

Principle which says that people learn better when the words are spoken in a standard-accented human voice rather than a machine voice or foreign-accented human voice.

a)

Personalization Principle

b)

Voice Principle

c)

Signaling Principle

d)

Interactivity Principle

e)

Pre-training Principle

56.

Principle which says that people learn better when cues that highlight the organization of the essential material are added.

a)

Personalization Principle

b)

Voice Principle

c)

Signaling Principle

d)

Interactivity Principle

e)

Pre-training Principle

57.

Principle which says that people learn better when they can control the speed of the learning assets.

a)

Personalization Principle

b)

Voice Principle

c)

Signaling Principle

d)

Interactivity Principle

e)

Pre-training Principle

58.

Principle which says that people learn better from a multimedia lesson when they know the names and characteristics of the main concepts.

a)

Personalization Principle

b)

Voice Principle

c)

Signaling Principle

d)

Interactivity Principle

e)

Pre-training Principle

59.

Principle which says that people learn better from words and pictures than from words alone, words (such as spoken text or printed text), and graphic (such as illustrations, charts, photos, animation, or video).

a)

Segmenting Principle

b)

Modality Principle

c)

Coherence Principle

d)

Contiguity Principle

e)

Multimedia Principle

60.

Principle which says that people learn better when relevant text and visuals are physically close together and corresponding words and visuals are presented together, instead of in consecutive order.

a)

Segmenting Principle

b)

Modality Principle

c)

Coherence Principle

d)

Contiguity Principle

e)

Multimedia Principle

61.

Principle which says that people learn better when extraneous words, pictures and sounds are excluded rather than included.

a)

Segmenting Principle

b)

Modality Principle

c)

Coherence Principle

d)

Contiguity Principle

e)

Multimedia Principle

62.

Principle which says that people learn better from graphics and narration than graphics and printed text

a)

Segmenting Principle

b)

Modality Principle

c)

Coherence Principle

d)

Contiguity Principle

e)

Multimedia Principle

63.

Principle which says that people learn better from a multimedia lesson is presented in user-paced segments rather than as a continuous unit.

a)

Segmenting Principle

b)

Modality Principle

c)

Coherence Principle

d)

Contiguity Principle

e)

Multimedia Principle