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Science: Matter and Energy - Chapter 3 Test 2

Total questions: 55

Worksheet time: 54mins

Name
Class
Date
1.

In a cartoon world, when a superhero speeds up to catch a villain, what quantity of motion is defined as the product of the superhero's mass and velocity?

a)

work

b)

inertia

c)

power

d)

momentum

2.

In the cartoon world, which character's ideas about science were followed for nearly two thousand years?

a)

Aristotle

b)

Galileo

c)

Isaac Newton

d)

Robert Boyle

3.

In the cartoon world, who is the genius scientist character known for discovering the laws of motion and gravitation, often depicted as a wise old owl?

a)

Aristotle

b)

Galileo

c)

Isaac Newton

d)

Robert Boyle

4.

In a cartoon race, a character named Speedy travels 19 meters in 2.0 seconds. What is Speedy's velocity?

a)

9.5 m/s

b)

17 m/s

c)

21 m/s

d)

38 m/s

5.

In the cartoon world, when a character pushes a giant boulder up a hill, what is the SI unit used to measure the work done?

a)

ampere

b)

joule

c)

newton

d)

watt

6.

In many cartoons, characters often use a simple machine to lift heavy objects by pulling a rope over a wheel. What is this simple machine called?

a)

wheel and axle

b)

pulley

c)

inclined plane

d)

screw

7.

In a cartoon world, a character is trying to push a heavy box up a ramp to reach a platform. The ramp is 3.0 m long and the platform is 1.5 m high. What is the ideal mechanical advantage of the ramp?

a)

1.5

b)

2.0

c)

3.0

d)

4.5

8.

In a cartoon world, when a character falls from a great height, what is the speed called when they stop accelerating due to air resistance?

a)

Cavendish velocity

b)

drag velocity

c)

terminal velocity

d)

free-fall velocity

9.

In the world of cartoons, what is any mathematical quantity that has both magnitude and direction, much like how a superhero might fly in a specific direction with a certain speed?

a)

distance

b)

vector

c)

displacement

d)

scalar

10.

In a cartoon scene, a character is pushing a giant boulder to the left with a force of 35 N, while another character is pushing it to the right with a force of 26 N. What is the net force acting on the boulder?

a)

9 N to the left

b)

61 N to the left

c)

9 N to the right

d)

61 N to the right

11.

In a cartoon episode, a 5 kg bowling ball is rolling forward at 7 m/s to knock down some pins. What is the momentum of the bowling ball?

a)

2 kg·m/s forward

b)

12 kg·m/s forward

c)

24 kg·m/s forward

d)

35 kg·m/s forward

12.

In the cartoon world of Road Runner and Wile E. Coyote, what is the space relative to which Wile E. Coyote's motion is measured when he chases the Road Runner?

a)

frame of reference

b)

free-body diagram

c)

focal point

d)

net force

13.

In the world of cartoons, the classic adventures of characters like Tom and Jerry or Bugs Bunny are often referred to as ____.

a)

classical physics

b)

modern physics

c)

quantum physics

d)

theoretical physics

14.

In a cartoon world, when two or more superhero forces combine their powers, the combined effect is called the ____.

a)

resultant

b)

scalar

c)

vector sum

d)

magnitude

15.

In many cartoons, you might see a character swinging back and forth from a fixed point, often used for comedic effect. This motion is similar to that of a(n) (a)   ?

16.

In the cartoon world, when Road Runner zips past Wile E. Coyote, the distance he covers per unit of time is (a)   ?

17.

In the world of cartoons, when a character uses a gadget to perform a task, the measure of how well the gadget converts the character's effort into the desired result is (a)   ?

18.

In the cartoon world, when a character runs in circles trying to catch their own tail, what is the center-seeking force that keeps them on their curved path called?

(a)  

19.

In the cartoon world, when a character uses a tool to split objects or cut through obstacles, they often use a simple machine that resembles an inclined plane. What is this tool called?

(a)  

20.

In a cartoon world, imagine a superhero pushing a giant boulder. According to Newton's second law of motion, what equation would describe the relationship between the force the superhero applies, the mass of the boulder, and the acceleration of the boulder?

a)

v=dtv=\frac{d}{t}

b)

F=maF=ma

c)

Fw=mgF_w=mg

d)

W=FdW=Fd

21.

Imagine a cartoon character like Wile E. Coyote falling off a cliff. What equation describes the relationship between the distance he falls and the acceleration due to gravity?

a)

W=FdW=Fd

b)

v=Δxtv=\frac{\Delta x}{t}

c)

d=12gt2d=\frac{1}{2}gt^2

d)

p=mvp=mv

22.

In a cartoon world, a character is trying to lift a heavy anvil. To find out how much force they need to exert, they use a formula related to gravity. Which formula would they use?

a)

F=maF=ma

b)

Fw=mgF_w=mg

c)

W=FdW=Fd

d)

v=Δxtv=\frac{\Delta x}{t}

23.

In a cartoon race, the Road Runner zooms past Wile E. Coyote. What formula would you use to measure how quickly the Road Runner moves?

a)

v=dtv=\frac{d}{t}

b)

p=mvp=mv

c)

v=Δxtv=\frac{\Delta x}{t}

d)

F=maF=ma

24.

In a cartoon world, imagine a superhero flying through the sky. The superhero's momentum is determined by their mass and velocity. Which of the following equations represents this concept?

a)

Fw=mgF_w=mg

b)

p=mvp=mv

c)

d=12gt2d=\frac{1}{2}gt^2

d)

F=maF=ma

25.

In a cartoon world, imagine a superhero pushing a giant boulder up a hill. How do we calculate the energy transferred from the superhero to the boulder?

a)

F=maF=ma

b)

W=FdW=Fd

c)

v=dtv=\frac{d}{t}

d)

p=mvp=mv

26.

In a cartoon world, when a superhero pushes a giant boulder up a hill, which of the following statements correctly describes the work and energy involved?

a)

Positive work removes energy from the boulder.

b)

Negative work transfers energy to the boulder.

c)

Work is the transfer of energy from the superhero to the boulder by a force.

d)

Work is a vector quantity based on the vector of the superhero's force.

27.

In a cartoon, when a character pushes against a wall and gets pushed back, which principle is being demonstrated?

a)

Newton's first law of motion

b)

Newton's second law of motion

c)

Newton's third law of motion

d)

net force principle

28.

In a cartoon world, what principle explains why a character sliding on ice keeps moving until they hit something?

a)

Newton's first law of motion

b)

Newton's second law of motion

c)

Newton's third law of motion

d)

net force principle

29.

In the cartoon world, when a superhero lifts a heavy object quickly, what is being demonstrated?

a)

input

b)

output

c)

power

d)

mechanical advantage

30.

In the world of cartoons, what is the term for a measure of how much help a machine provides to a character trying to lift a heavy object?

a)

input

b)

output

c)

power

d)

mechanical advantage

31.

In the cartoon world, imagine a character trying to move a heavy box up to their treehouse without lifting it straight up. What simple machine might they use to make this task easier?

a)

block and tackle

b)

pulley

c)

inclined plane

d)

wheel and axle

32.

In the cartoon world, when a character uses a giant screw to build something, what determines how far the screw moves into the material with each turn?

a)

length of the screw

b)

circumference of the circle in which the screw turns

c)

radius of the screw

d)

distance between two adjacent threads (pitch)

33.

In a cartoon episode, a character moves from one place to another. Which of the following quantities represents this change in the character's position?

a)

acceleration

b)

displacement

c)

scalar

d)

velocity

34.

In the cartoon world, which device would a character like Wile E. Coyote use to cleverly multiply distance, speed, or force in his contraptions?

a)

pulley

b)

screw

c)

wedge

d)

wheel and axle

35.

In the cartoon world, what is the force that pulls characters like Wile E. Coyote back to the ground when they run off a cliff?

a)

centrifugal force

b)

centripetal force

c)

gravitational force

d)

net force

36.

In the world of cartoons, characters often use simple machines to make their tasks easier. Which of the following is a form of assistance that a simple machine can provide to these characters?

a)

A simple machine can multiply an applied force.

b)

A simple machine can multiply the distance a force moves something.

c)

A simple machine can change the direction of a force.

d)

All of the above are forms of assistance that a simple machine can provide.

37.

In the world of cartoons, how are the different types of levers used by characters like Wile E. Coyote classified?

a)

whether they multiply force or speed

b)

relative length of the input and output arms

c)

size of the fulcrum

d)

arrangement of the input arm, output arm, and fulcrum

38.

In the world of cartoons, what type of friction keeps a character like Wile E. Coyote from slipping off a cliff when he's standing still?

(a)  

39.

In the world of cartoons, what branch of physics would explain why a character flies backward when hit by a giant hammer?

(a)  

40.

In the cartoon world, what type of quantity would a character like SpongeBob use when measuring something that only needs a magnitude, like the size of a Krabby Patty?

(a)  

41.

In the world of cartoons, what SI unit would a superhero use to measure their power level?

(a)  

42.

In the cartoon world, when characters need to lift heavy objects effortlessly, they often use a clever system involving a combination of one or more fixed pulleys and one or more movable pulleys. What is this system called?

(a)  

43.

In the world of cartoons, when a character suddenly speeds up or slows down, what term do physicists use to describe this change in velocity?

(a)  

44.

In a cartoon, when a character is sliding down a hill on a sled, what type of friction is affecting the sled's motion?

(a)  

45.

In cartoons, what is the term for devices that characters use to multiply force, like when a character uses a lever to lift something heavy?

(a)  

46.

In the world of cartoons, what is the study of motion and forces that makes characters like Road Runner and Wile E. Coyote move the way they do?

(a)  

47.

Imagine a cartoon character trying to open a giant jar with a screw-on lid. Match each description with the correct formula: the ideal mechanical advantage of a screw in this scenario.

a)

Fkf=μkFwF_{kf}=\mu_kF_w

b)

η=WoWi\eta=\frac{W_o}{W_i}

c)

IMA=didoIMA=\frac{d_i}{d_o}

d)

IMA=2πrPIMA=\frac{2\pi r}{P}

48.

Imagine a cartoon character trying to slide a heavy box across the floor. Match each description with the correct formula: the magnitude of kinetic friction force that the character needs to overcome.

a)

Fkf=μkFwF_{kf}=\mu_kF_w

b)

η=WoWi\eta=\frac{W_o}{W_i}

c)



IMA=didoIMA=\frac{d_i}{d_o}

d)

IMA=2πFpIMA=\frac{2\pi F}{p}

49.

In a cartoon world, a superhero is trying to save the day by using his super speed to complete tasks quickly. Match each description with the correct formula: the rate at which the superhero does work.

a)

IMA=2πrPIMA=\frac{2\pi r}{P}

b)

Fsf=μsFWF_{sf}=\mu_sF_W

c)

P=WtP=\frac{W}{t}

d)

IMA=didoIMA=\frac{d_i}{d_o}

50.

In a cartoon world, imagine a character trying to figure out how efficiently their new gadget turns the energy they put in into useful work. Match each description with the correct formula for this efficiency:

a)

IMA=didoIMA=\frac{d_i}{d_o}

b)

IMA=2πrPIMA=\frac{2\pi r}{P}

c)

η=WoWi\eta=\frac{W_o}{W_i}

d)

Fkf=μkFwF_{kf}=\mu_kF_w

51.

Match each description with the correct formula: the general formula for mechanical advantage under ideal conditions

a)

P=WtP=\frac{W}{t}

b)

IMA=didoIMA=\frac{d_i}{d_o}

c)

IMA=wπrPIMA=\frac{w\pi r}{P}

d)

η=WoWi\eta=\frac{W_o}{W_i}

52.

A man needs to move a large rock. He has supplies with which he can make a simple lever. Which of the following lever designs should he choose? Why?

a)

fulcrum between input and output with long input arm; multiplies force and changes direction

b)

fulcrum between input and output with long input arm; multiplies force but does not change direction

c)

fulcrum at one end with output near it; multiplies force and changes direction

d)

fulcrum at one end with output near it; multiplies force but does not change direction

53.

What would be a good way to increase the efficiency of a machine?

a)

increase work input

b)

speed up the machine

c)

reduce the friction of the machine

d)

change the direction of the machine’s force

54.

What is the force required to accelerate a 10 kg object at 2 m/s²?

a)

20 N

b)

10 N

c)

5 N

d)

25 N

55.

Which of the following is a unit of power?

a)

joule

b)

newton

c)

watt

d)

pascal