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12 GAS A Ultimate Frisbee Quiz

Total questions: 20

Worksheet time: 20mins

Name
Class
Date
1.

What is the aim of the game of Ultimate?

a)

To pass the frisbee up the field and catch it in an end zone

b)

To run with the frisbee

c)

To score points by kicking the frisbee

d)

To throw the frisbee as far as possible

2.

How many players are on each team in Ultimate?

a)

Nine

b)

Six

c)

Seven

d)

Eight

3.

What happens when the frisbee hits the ground?

a)

The game continues

b)

A turnover occurs

c)

The player gets a penalty

d)

The frisbee is thrown again

4.

What is the maximum time a player can hold the frisbee before throwing?

a)

5 seconds

b)

10 seconds

c)

15 seconds

d)

20 seconds

5.

What is the 'Spirit of the Game' in Ultimate?

a)

A set of rules

b)

A sportsmanship principle

c)

A type of throw

d)

A scoring method

6.

What skills should beginners develop in Ultimate?

a)

Throwing and catching skills

b)

Running fast

c)

Scoring points

d)

Defending against opponents

7.

What is a recommended drill for beginners?

a)

Throwing Race

b)

Running Race

c)

Jumping Drill

d)

Passing Drill

8.

What is the primary objective of Ultimate Frisbee?

a)

To run with the disc as far as possible

b)

To score points by catching the disc in the end zone

c)

To knock down the opponent's passes

d)

To maintain possession for 10 seconds

9.

How many points is a goal worth in Ultimate Frisbee?

a)

2 points

b)

3 points

c)

1 point

d)

5 points

10.

What is the term for starting play at the beginning of each period?

a)

Kick-off

b)

Throw-off

c)

Jump ball

d)

Face-off

11.

What happens if a member of the receiving team catches the throw-off?

a)

The game is paused.

b)

The player must put the disc into play from the spot.

c)

The team gains a point.

d)

The disc is returned to the thrower.

12.

What results in a turnover?

a)

A complete pass.

b)

A player catching their own throw.

c)

An incomplete pass.

d)

A player running with the disc.

13.

What must the NOW OFFENSIVE thrower do if the disc is on the ground?

a)

Leave it for the referee.

b)

Pick it up and put it into play.

c)

Wait for the opponent (defense) to pick it up.

d)

Kick it to a teammate.

14.

What action results in a loss of possession?

a)

A successful pass.

b)

A defender reaching the maximum count of 10 Crestview seconds

c)

The referee running with the disc.

d)

A player catching the disc.

15.

What must the thrower not change until the throw is released?

a)

Their position.

b)

Their pivot foot.

c)

Their team.

d)

Their strategy.

16.

When can a throwing foul be called?

a)

When the disc is dropped

b)

When there is contact between the thrower and the marker

c)

When the disc is thrown out of bounds

d)

When the thrower takes too long

17.

When can a catching foul be called?

a)

When a player drops the disc

b)

When there is contact between opposing players attempting a catch

c)

When the disc is thrown too high

d)

When the disc is caught out of bounds

18.

What happens if the receiver takes too many steps after catching a pass?

a)

The play continues

b)

The disc is given to the defense which is now the offensive team

c)

The player must throw the disc immediately

19.

What is the safest type of catch in Ultimate Frisbee?

a)

Alligator

b)

Claw

c)

Pancake

d)

Two-handed

20.

How many points is an Ultimate Frisbee game usually played to?

a)

10 or 12 points

b)

13 or 15 points

c)

5 or 7 points

d)

20 or 25 points