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Augmented Reality

Total questions: 25

Worksheet time: 13mins

Name
Class
Date
1.
What does “AR” stand for?
a)
Augmented Reality
b)
Artificial Response
c)
Advanced Rendering
d)
Actual Reality
2.
What is a simple example of AR that students commonly use?
a)
Instagram filters
b)
Watching a documentary
c)
Playing chess
d)
Typing on a computer
3.
Which of the following best describes Augmented Reality?
a)
A digital layer added to the real world
b)
A completely virtual world replacing the real one
c)
Technology that replaces your sight with sensors
d)
A hologram you can only view in dark rooms
4.
What makes AR different from VR?
a)
AR adds digital elements to your real world
b)
AR replaces all your surroundings
c)
AR is only used in gaming
d)
AR blocks your vision completely
5.
Which of the following is NOT an example of AR?
a)
Virtual reality meditation app
b)
Pokémon Go
c)
Instagram filters
d)
Google Lens showing translations
6.
Why is AR considered useful in education?
a)
It makes topics more engaging
b)
It can distract students
c)
It replaces the teacher
d)
It works without electricity
7.
What is the primary goal of using AR in classrooms?
a)
Enhance learning through interaction
b)
Make students play games
c)
Create confusion with technology
d)
Replace school books entirely
8.
Which of the following best explains the key purpose of Augmented Reality (AR) in education?
a)
To create immersive learning experiences
b)
To remove traditional teaching methods
c)
To entertain students during breaks
d)
To replace classroom discussions
9.
How does AR encourage active learning in a classroom setting?
a)
It allows students to interact with digital content in real space
b)
It shows students long text passages
c)
It creates passive video content
d)
It encourages reading without visuals
10.
Which of the following statements shows a critical difference between AR and VR from a educational point of view?
a)
AR blends real-world learning with digital support, while VR immerses students in a simulated world
b)
VR lets students interact with the physical classroom more than AR
c)
AR forces students to ignore teachers, while VR improves communication
d)
AR is less visual than VR and focuses only on sound
11.
AR adds digital content to which world?
a)
Real world
b)
Fantasy world
c)
Virtual world
d)
Cartoon world
12.
What device can we use to experience AR?
a)
Smartphone
b)
Whiteboard
c)
Calculator
d)
Projector
13.
What does VR stand for?
a)
Virtual Reality
b)
Visual Report
c)
Video Recording
d)
Voice Recognition
14.
Which one is TRUE about AR?
a)
It combines real and digital objects
b)
It blocks the real world
c)
It replaces your surroundings
d)
It is only used for games
15.
In AR, digital content appears…
a)
On the real environment
b)
Only on paper
c)
In the sky
d)
Inside your phone only
16.
AR can help students by…
a)
Helping them see concepts in 3D
b)
Giving only text-based learning
c)
Showing nothing new
d)
Making them sleep
17.
AR helps students learn better because…
a)
They see and interact with digital things
b)
They only listen to the teacher
c)
They can’t touch anything
d)
They ignore the lesson
18.
Virtual Reality (VR) and Augmented Reality (AR) are exactly the same.
a)
FALSE
b)
True
19.
AR can help visualize complex topics like the human body or solar system.
a)
True
b)
FALSE
20.
You must wear a VR headset to use AR.
a)
FALSE
b)
True
21.
AR can only be used for entertainment, not for learning.
a)
FALSE
b)
True
22.
Unity is a software platform that can be used to create AR experiences.
a)
True
b)
FALSE
23.
AR completely replaces the physical classroom environment.
a)
FALSE
b)
True
24.
One of the benefits of AR is helping students visualize abstract or difficult concepts.
a)
True
b)
FALSE
25.
AR technology is still evolving and has limitations in terms of accessibility and content.
a)
True
b)
FALSE