
Online Gaming 101
Authored by Meggie Luo
Business
1st Grade
Used 4+ times

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13 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which one of the following is usibility goal?
Safe to use
Fun
Motivating
Enjoyable
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Immmersion means deep mental involvement in something.
True
False
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
UX means user experience.
True
False
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The first step in prototyping is to choose the right tool for your game.
True
False
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which one of the following is not a type of affordance?
Perceptible affordance
Hidden affordance
False affordance
Correct affordance
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Cyber Wellness (CW) refers to the positive well-being of Internet users.
True
False
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which one of the following is includeded in Well-designed
Interactivity?
Clear mental model
Feedback
Navigability
Intuitiveness
All of the above
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