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Get in the Zone: The Psychology of Video Game Design Questions

Authored by Gregory Lytle

English

7th Grade

CCSS covered

Used 14+ times

Get in the Zone: The Psychology of Video Game Design Questions
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10 questions

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1.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Media Image

Reread the opening paragraph of the text. Part A: What is the point of view of this paragraph?

First Person

Second Person

Third Person

Tags

CCSS.RL.7.6

CCSS.RL.8.6

CCSS.RL.1.6

CCSS.RL.5.6

CCSS.RL.6.6

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Reread the opening paragraph of Get In the Zone: The Psychology of Video Game Design. Part B: What is the author's purpose for writing in this point of view for the opening paragraph?

The author is trying to describe what it would be like to fight a dragon in real life.

The author is trying to encourage the reader to try fantasy themed video games.

The author is trying to persuade the reader that the best video games are fantasy themed.

The author is trying to engage the reader with the topic by describing what it’s like to play an intense video game.

Tags

CCSS.RL.7.6

CCSS.RI.7.6

CCSS.RI.7.9

CCSS.RL.8.6

CCSS.RI.6.6

3.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Media Image

What point of view is this paragraph written in?

The author is using a subjective point of view which includes personal opinions.

The author is using an objective point of view which includes personal opinions.

The author is using a subjective point of view which includes only fact-based information.

The author is using an objective point of view which includes only fact-based information.

Tags

CCSS.RL.7.6

CCSS.RI.7.6

CCSS.RI.7.9

CCSS.RI.6.9

CCSS.RI.8.6

4.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Media Image

Part A: Read the excerpt. What type of figurative language is being used in the bolded phrase?

Metaphor

Simile

Idiom

Imagery

Tags

CCSS.RI.5.5

CCSS.RI.6.5

CCSS.RI.7.5

CCSS.RI.8.5

CCSS.RI.9-10.5

5.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Part B: What explanation below best supports the answer to Part A?

The author is comparing how “video games without rewards” and “pancakes with syrup” are both satisfying.

The author is comparing how “video games without rewards” and “pancakes without syrup” are both satisfying.

The author is comparing how “video games without rewards” and “pancakes with syrup” are both unsatisfying.

The author is comparing how “video games without rewards” and “pancakes without syrup” are both unsatisfying.

Tags

CCSS.RL.4.3

CCSS.RL.5.3

CCSS.RL.6.3

CCSS.RL.7.3

CCSS.RL.8.3

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Reread paragraph 3. What text structure is this paragraph organized in?

Sequential/Chronological

Cause and effect

Problem and solution

Description

Compare and Contrast

Tags

CCSS.RI.5.5

CCSS.RI.6.5

CCSS.RI.7.5

CCSS.RI.8.5

CCSS.RI.9-10.5

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Reread paragraph 12. What text structure is this paragraph organized in?

Sequential/Chronological

Cause and effect

Problem and solution

Description

Compare and Contrast

Tags

CCSS.RI.5.5

CCSS.RI.6.5

CCSS.RI.7.5

CCSS.RI.8.5

CCSS.RI.9-10.5

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