According to the introduction, what is a common experience that highlights the difference between absorbing and frustrating games?
Psychology of Gaming and Game Design

Quiz
•
English
•
7th Grade
•
Medium
Karra Beasley
Used 1+ times
FREE Resource
15 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Mastering complex button combinations.
Spending a lot of money on a game.
Dying repeatedly in a video game.
Playing for many hours without a break.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The text suggests that the key difference between an absorbing and a frustrating game lies not just in our button-pressing ability, but in:
The game's graphics and sound design.
The complexity of the game's story.
What is happening in our brain.
The opinions of other gamers.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What term is used to describe a heightened state of concentration and enjoyment often experienced while gaming?
Hyperfocus
Immersion
Flow
Engagement
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to psychologist Jamie Madigan, what is a characteristic of being in a state of flow while playing a game?
Constantly analyzing your strategies.
Thinking deeply about the game's narrative.
Performance feels automatic, and focus is entirely on the screen.
Being highly aware of your surroundings and time passing.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The text mentions that video games have an advantage in achieving flow because they are:
Often very long and require significant time investment.
Designed to get us into this state quickly and keep us there.
Typically more challenging than other activities.
Usually played in a social environment.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The "Goldilocks" principle of challenge in gaming suggests that flow is most likely to occur when a game's difficulty is:
Extremely easy, allowing for constant success.
Moderately easy, providing a relaxing experience.
Perfectly balanced with the player's skill level – "difficult, but just possible."
Extremely hard, requiring intense focus and perseverance.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Using the backpack analogy, what does it mean when a game presents "too much challenge"?
Your backpack is perfectly filled, leading to immersion.
Your backpack has some empty space, causing boredom.
Your backpack will break, leading to stress and frustration.
Your backpack is slightly overfilled, requiring extra effort.
Create a free account and access millions of resources
Similar Resources on Quizizz
15 questions
Theme, Central Idea, & Summary

Quiz
•
7th - 10th Grade
10 questions
Characterization Review

Quiz
•
6th - 8th Grade
15 questions
Central Idea, Theme, Summary

Quiz
•
5th - 7th Grade
16 questions
"Get in the Zone" Assessment

Quiz
•
7th Grade
10 questions
Get in the Zone: The Psychology of Video Game Design Questions

Quiz
•
7th Grade
13 questions
Get In The Zone: The Psychology of Video Game Design REVIEW

Quiz
•
7th Grade
10 questions
Destination - B1 - U3

Quiz
•
6th - 9th Grade
15 questions
Get in the Zone: The Psychology of Video Game Design

Quiz
•
7th Grade - University
Popular Resources on Quizizz
15 questions
Multiplication Facts

Quiz
•
4th Grade
20 questions
Math Review - Grade 6

Quiz
•
6th Grade
20 questions
math review

Quiz
•
4th Grade
5 questions
capitalization in sentences

Quiz
•
5th - 8th Grade
10 questions
Juneteenth History and Significance

Interactive video
•
5th - 8th Grade
15 questions
Adding and Subtracting Fractions

Quiz
•
5th Grade
10 questions
R2H Day One Internship Expectation Review Guidelines

Quiz
•
Professional Development
12 questions
Dividing Fractions

Quiz
•
6th Grade