AI and Game-Playing: A Historical Perspective

AI and Game-Playing: A Historical Perspective

Assessment

Interactive Video

Computers, Science

9th - 12th Grade

Hard

Created by

Emma Peterson

FREE Resource

The video explores the evolution of artificial intelligence (AI) in playing games, from early checkers programs to advanced systems like Deep Blue and AlphaGo. It discusses how AI uses heuristics and production systems to solve problems and highlights the challenges faced in developing AI for complex games like chess and Go. The video concludes with reflections on AI's achievements and its potential for future advancements.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary difference between traditional computer programs and AI?

AI is slower than traditional programs.

AI can execute instructions given by humans.

AI requires more human intervention.

AI can solve problems independently.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why are games used to measure AI intelligence?

Games provide a clear measure of problem-solving ability.

Games are easy to program.

Games are only for entertainment.

Games require no problem-solving skills.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the key innovation that allowed early AI to play checkers?

Brute force computation.

Heuristics.

Quantum computing.

Random guessing.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did Donald Waterman's poker AI evaluate the value of a hand?

By asking human players for advice.

By using pre-programmed rules to assess card value.

By comparing to a database of past games.

By using random selection.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a major limitation of Deep Blue's approach to playing chess?

It used outdated hardware.

It could not calculate any moves.

It was too slow to play in real-time.

It relied heavily on brute force calculations.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is the game of Go more complex for AI than chess?

Go has fewer possible moves.

Go stones have fixed values.

Go is played on a smaller board.

Go requires subjective evaluation of positions.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What technology does AlphaGo use to evaluate Go board positions?

Quantum computing.

Simple heuristics.

Deep neural networks.

Brute force algorithms.

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