Game Development Concepts and Techniques

Game Development Concepts and Techniques

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Emma Peterson

FREE Resource

The video tutorial by Code Monkey explains how to obtain the mouse position in both 2D and 3D games. It highlights the differences in methods required for each dimension, emphasizing the common mistake of using 2D methods in 3D games. The tutorial provides step-by-step instructions for both scenarios, including setting up the camera and using functions like 'screen to world point' for 2D and 'raycast' for 3D. It also covers code refactoring for reusability and offers additional resources and courses for further learning.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common mistake when trying to get the mouse position in a 3D game?

Using a 3D method in a 2D game

Using a 4D method in a 3D game

Using a 2D method in a 3D game

Not using any method

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In a 2D game, what is the purpose of converting screen position to world position?

To increase game performance

To accurately place objects based on mouse position

To adjust the game window size

To change the camera angle

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when you use the 2D method in a 3D game?

The mouse position is set to the camera's position

The mouse position is not updated

The game window closes

The game crashes

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the correct method to get the mouse position in a 3D game?

Using screen to world point

Using a 2D collider

Using raycasting from the camera

Using a 3D collider

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why might you use layers when raycasting in a 3D game?

To improve game graphics

To ignore certain objects and focus on the ground

To change the color of objects

To increase the speed of the game

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the benefit of using a layer mask in 3D raycasting?

It changes the texture of objects

It helps in ignoring specific objects during raycasting

It increases the size of the game window

It allows for faster rendering

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of refactoring code for mouse position in games?

It reduces the game's file size

It improves the game's graphics

It makes the code run faster

It allows for easier reuse in different projects

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?