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Game Design

Total questions: 101

Worksheet time: 57mins

Name
Class
Date
1.
What is a genre?
a)
A category characterized by similarities
b)
A playist
c)
An animal
d)
A category of music
2.
Which of the following is not video game genre?
a)
Adventure
b)
Action
c)
Comedy
d)
Strategy
3.
Define mechanics of a game?
a)
The amount of levels
b)
The complexity of the game
c)
If the game is fun
d)
How the game is played
4.
What does playability mean?
a)
Is your game consistent?
b)
Is your game appropriate?
c)
Is your game hard or easy?
d)
Is your game fun to play?
5.
Define a sprite? (Scratch)
a)
A beverage
b)
2-dimensional character
c)
An animal
d)
None
6.
Define animation
a)
A construction of rules
b)
2-Dimensional character
c)
None
d)
A sequential collection of drawings
7.
Which of the following is a mechanic of game play?
a)
Jumping
b)
Standing
c)
Laying
d)
Not moving
8.
Which of the following is an example of a system in gameplay?
a)
Jumping
b)
Running
c)
Loosing
d)
Score keeping
9.
What is a game?
a)
Something you play on a piece of paper
b)
A recreational activity involving one or more players.
c)
An outdoor activity
d)
An indoor activity 
10.

A game can contain many different______________

a)

Clouds

b)

Characters

c)

Keyboards

d)

Spaceship

11.

A device we use to play games on is known as a __________

a)

Toaster

b)

DVD

c)

Console

d)

Wifi

12.

When buying a game there are many ______________ to choose from.

a)

Colours

b)

Shops

c)

Genres

d)

Names

13.

The company in charge of game ratings is known as ___________

a)

PUGI

b)

PAGI

c)

POGI

d)

PEGI

14.

Adventure is a form of game ______________

a)

Fun

b)

Genre

c)

Joke

d)

World

15.

The world inside a game is often known as the _______________

a)

Seasons

b)

Environment

c)

Winter

d)

Players

16.

Many games allow the player to ______________ as they work through.

a)

Cry

b)

Run

c)

Score

d)

Spin

17.

Call of Duty would be classed as a ______________ Game

a)

Romance

b)

Sport

c)

Simulation

d)

Action

18.

Select 3 which are gaming platforms.

a)

PS4

b)

XBOX One

c)

Angry Birds

d)

Nintendo Switch

19.

Lots of gamers say certain games have very poor_____________

a)

Characters

b)

Graphics

c)

Names

d)

Multiplayer

20.

If I wanted a games console for children under 8 to use what would be my best options. Select 2.

a)

Nintendo Switch

b)

PS4

c)

Nintendo 2DS

d)

Xbox One

21.

A games story is known as the __________

a)

Adventure

b)

Narrative

c)

Ghosts

d)

Score

22.

IOS and Android are both types of gaming _____________

a)

Phones

b)

Platforms

c)

Networks

d)

Genres

23.

Which of these is classed as a 2D game?

a)

Dance Party

b)

Call of Duty

c)

Scratch

d)

FIFA

24.

Every game available has a _______________

a)

Purpose

b)

Cover

c)

Price

d)

Disc

25.
The parts of your game like your avatar and enemies
a)
Space
b)
Components
c)
Mechanics
d)
Goals
26.
What guides the player on how the game should be played
a)
Space
b)
Components
c)
Mechanics
d)
Rules
27.
The actions in the game like jumping or collecting
a)
Space
b)
Components
c)
Mechanics
d)
Goals
28.
What players try to achieve to win the game
a)
Space
b)
Components
c)
Mechanics
d)
Goals
29.
The look and feel of a game comes from this
a)
Space
b)
Components
c)
Mechanics
d)
Goals
30.
The sprites are examples of 
a)
Space
b)
Components
c)
Mechanics
d)
Goals
31.
An example of a mechanic is
a)
Mario
b)
Donkey Kong
c)
Mario jumping
d)
the barrels
32.
An example of a goal is
a)
collecting specific number of points
b)
defeating specific number of enemies
c)
finding a key and unlocking a lock
d)
any of these can be goals
33.
You must reach the goal box before time runs out  is an example of
a)
space
b)
component
c)
mechanic
d)
rules
34.
The backdrop and music of a game are examples of 
a)
space
b)
mechanics
c)
rules
d)
components
35.
The game engine Unity creates  PC games but not console or mobile device  phone/tablet) games
a)
True
b)
False
36.
The set of rules that defines how symbols are considered to be correctly structured in a code is:
a)
Language
b)
Syntax
c)
Script
d)
Lingo
37.
An engine is considered “cross-platform” if it:
a)
can develop both 2D and 3D games
b)
can include an in-app purchase component
c)
can be used to make games for different gaming systems and software packages
d)
can communicate with other platforms through wired or wireless communication ports
38.
The field of natural science that studies matter and how it moves and behaves through space and time is called:
a)
the scientific method
b)
physics
c)
astronomy
d)
chemistry
39.
Unity contains many free assets
a)
True
b)
False
40.
A text editor designed for editing and authoring code is:
a)
code editor
b)
debugger
c)
a script creator
d)
an asset database
41.
A flat, two-dimensional surface is:
a)
a plane
b)
a landscape
c)
a facade
d)
an axis
42.
In Unity, which view would you use to see models, scripts, textures, etc. for the entire game?
a)
scene view
b)
inspector view
c)
project view
d)
console view
43.
A developer would use a built-in code editor to create a game’s GUI/graphical user interface.
a)
True
b)
False
44.
In Unity, when you are looking at “colliders,” you are examining:
a)
scripts that determine the physics of how objects will interact with each other
b)
shapes used to represent where in a scene objects exist
c)
bitmaps the game uses to provide texture to objects v
d)
volumes the game uses to calculate collision
45.
The first section of code for a class, which runs on initialization, is called the “start.”
a)
true
b)
false
46.

IDE

a)

Integrated Design Engineer

b)

Interrupted Developer Environment

c)

Invented Developer Engineer

d)

Integrated Design Environment

47.

API

a)

Apple Paid Individual

b)

Application Programming Interface

c)

Application Planned Interface

d)

Applications Programmed Imaginary

48.

SDK

a)

Software Development Kit

b)

Source Design Kit

c)

Source Development Kit

d)

Software Designed Kitten

49.

SCM

a)

Software Counts Math

b)

Software Counts Many

c)

Source Code Mathematics

d)

Source Control Management

50.

GDD

a)

Gaming Done Doc

b)

Good Document Design

c)

Game Design Document

d)

Game Design Deadline

51.

TDD

a)

Totally Done Design

b)

Technically Done Design

c)

Tools Designed Document

d)

Technical Design Document

52.

NPC

a)

Non- Playing Champion

b)

Non-Player Character

c)

No Personal Computer

d)

Non-Player Computer

53.

ESRB

a)

Entertainment Software Rating Board

b)

Example Server Router Base

c)

Entertaining Someone Rudely Behaving

d)

Educational School Ranking Board

54.

GUI

a)

Graphical Unit Industry

b)

Graphical User Interface

c)

Get Users Integrated

d)

Gaming Union Influencers

55.

A(n) ________ allows programmers and Web developers to access tools to interact and design products or services connected to or powered by a particular piece of software.

a)

Application Programming Interface

b)

Integrated Development Environment

c)

Dev-Kit

d)

Technical Design Document

56.

A(n) ________ allows programmers and Web developers to access tools to interact and design products or services connected to or powered by a particular piece of software.

a)

Application Programming Interface

b)

Integrated Development Environment

c)

Dev-Kit

d)

Technical Design Document

57.

What Programming Language does Game Maker use?

a)

C++

b)

Java

c)

GML

d)

Actionscript

58.

How can I make a sprite interactive?

a)

Duplicate it.

b)

Convert it to a 3D image.

c)

Create an object using the sprite as the image.

d)

Click on it.

59.

An 'Instance' is a copy/duplicate of an object that maintains all of its functionality

a)

TRUE

b)

FALSE

60.

Which of the following are forms of Interactivity

a)

Clicking an Object

b)

Pressing a Key on the keyboard

c)

A ball bouncing off a paddle on the screen controlled by the player

d)

All of the above

61.

A video game getting more difficult as the player's skills and abilities increase is an example of....

a)

Balance

b)

Goals

c)

Flow

d)

Interactivity

62.

A variable is.....

a)

The same as a sprite

b)

The name of the game

c)

A complex arrangement of algorithms that enable your game to carry out various functions.

d)

An object that can hold a single value or multiple values that can be recalled or calculated

63.

This is an example of a.....

a)

Pseudocode

b)

Board game

c)

Flowchart

d)

Syntax

64.
This mechanic has players looking for similar cards to gain points or play certain actions?
a)
Deck Building
b)
Set Collection
c)
Hand Management
d)
Resource Collection
65.
Which website are new board game designers using in order raise money for first production?
a)
Kickstarter
b)
Go Fund Me
c)
Amazon
d)
Crowd Funding
66.
Gamers refer to the phenomenon when players take an eternity every time it is their turn as:
a)
"Hey, it's your turn" Guy
b)
Slow Thinker
c)
Over Thinker
d)
Analysis Paralysis (AP)
67.
This mechanic has players placing pawns on different spaces on the board to reap the benefits.
a)
Set Collection
b)
Worker Placement
c)
Abstract
d)
Resource Managemen
68.
These games often allow for 8-10 players to participate and have little skill involved.
a)
Cooperative Games
b)
Dice Rolling Games
c)
Party Games
d)
Cards Against Humanity
69.
This type of game allows players to manipulate and change rules as they see fit.
a)
Creation
b)
Shapeshifting
c)
Sandbox
d)
Playground
70.
This type of game allows players to manipulate and change rules as they see fit.
a)
Creation
b)
Shapeshifting
c)
Sandbox
d)
Playground
71.

What will happen when you touch the Goal?

a)

Go to the mouse pointer

b)

Stop the game

c)

Go to x -200 y -135

d)

Say 'You Win!!' for 5 seconds

72.

My sprite is not moving when I push the right arrow. What is wrong with my code?

a)

Change the turn block to a move block

b)

Change the space key in the event block to a right arrow key

c)

Take the not block out of the repeat until block

d)

Nothing needs to be changed

73.

When I press the up arrow key my sprite should move up, but nothing happens. What is wrong with the code?

a)

Click the green flag

b)

Check the key pressed block, it should say up arrow.

c)

Change the change y block to a move block

d)

Change the change y by 50 to change y by -50

74.

What happens when the sprite touches the bananas?

a)

Spins around

b)

Changes color

c)

Disappears

d)

Says You Won! for 2 seconds

75.

Which block is an event block?

a)
b)
c)
d)
76.
_____ defines a space within a game, a virtual world for the player to explore within the gameplay created for them.Question options:
a)
A stage
b)
A game level
c)
A scenario
d)
all of the above
77.
The display of all of the properties for an active object is the:
a)
inspector
b)
hierarchy
c)
project View
d)
scene Editor
78.
How dark or light a pixel appears in a height map for a Unity terrain is showing:
a)
distance from a central horizontal axis
b)
relative height/altitude
c)
whether a spot is illuminated by a light source
d)
how many angles the terrain is viewable from
79.
The cube at the top right of the 3D view window (with the colored pointers) represents:
a)
the cardinal directions (north, south, east, and west)
b)
isometric, side-scrolling, and third person view toggles
c)
90-degree perspective switches (front, side, top, bottom, etc.)
d)
terrain molders (grow, shrink, elevate, etc.)
80.
The view that emulated how we view things in the real world, with farther away objects appearing smaller, is:
a)
orthographic view
b)
perspective view
c)
orthogonal view
d)
first-person view
81.
Which window is used to access the terrain sculpting tools?
a)
Hierarchy
b)
Inspector
c)
Level Editor
d)
Project View
82.
Opacity refers to:
a)
A.how dark/light a color is
b)
the density of a material
c)
the mass of an object
d)
the strength or effect of a brushstroke
83.
What is the benefit of adding textures to terrain with the Paint Texture tool?
a)
It gives the terrain object character and color variation, and adds realism.
b)
It directly modifies the physical properties of the terrain object.
c)
It defines spawn points and AI paths.
d)
all of the above
84.
Each scene is saved as:
a)
a Unity project in the main file menu
b)
a prefab in the Level Editor
c)
an asset in the Project view
d)
an object, in Hierarchy view
85.
The MOST BASIC requirement in most 3rd or 1st person 3D game genres is:
a)
the character can jump
b)
hostile AI reacts to player actions
c)
there are multiple save points in a level
d)
the player should not be able to walk through ordinary walls
86.
The rigid body component relies on the ________ component to know what 3D mesh represents the physical form of the object.
a)
Collison
b)
Collider
c)
Universal
d)
Transform
87.
The items that are closest to the camera in a scene are in the:
a)
Background
b)
Foreground
c)
Plane
88.
What is the most important step to guide the refinement of your game?
a)
Collect money
b)
Collect testing data
c)
Marketing
89.
Which file type is NOT used for sound in games?
a)
midi
b)
mp3
c)
mov
90.
What is the process of ensuring consistency when producing a game?
a)
Manufacturing
b)
Quality Control
c)
Time Management
91.
How large and detailed you desire your game to be is called:
a)
Game Concept
b)
Game Flow
c)
Project Scope
92.
Testing your game extensively to find bugs and glitches is done the most at what stage of development?
a)
Brainstorming
b)
Development
c)
Post-Production
93.
Which of the following software might you use to create a game background?
a)
Access
b)
Excel
c)
Photoshop
94.
Which skill is most important to designing a board game?
a)
Computer access
b)
3D Modeling
c)
Sketching
95.
The instructions that the computer and game engine use to make the game work are called:
a)
Actions
b)
Events
c)
Scripts
96.
Which shows the steps of the game design process in the correct order:
a)
Marketing -> Development -> Post-Production
b)
Brainstorm -> Pre-Production -> Development -> Post-Production
c)
Brainstorm -> Development -> Release
97.
An on-screen prompt used as a method of telling the player to perform some immediate action is known as a(n):
a)
emergency prompt
b)
end-of-game notice
c)
in-game alert
98.
A game responding to a key or button being pressed is translating _____________ into an in game event.
a)
player input
b)
player intentions
c)
artificial intelligence
99.
The sun or fire might be painted with warm colors, which include:
a)
red, orange, and yellow
b)
blue, green, and purple
c)
white, black, and gray
100.
Cool colors like blue, green, and purple might be used to paint _____________.
a)
a forest or lake
b)
a hot fudge sundae
c)
a fire or sunset
101.
When working with a team, what is most important to ensure that the project gets finished on time?
a)
You get your way
b)
Communication and Collaboration
c)
Add every idea to the game