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mid term 2

Total questions: 63

Worksheet time: 2hrs 6mins

Name
Class
Date
1.

The art or craft of responding to educational needs, a complex, integrated process involving people, procedures, ideas, devices, and organization for analyzing problems and devising, implementing, evaluating and managing solutions to those problems involved in all aspects of human learning.

a)

Educational Technology

b)

Technology in Education

c)

Instructional Technology

d)

Educational Media

2.

educare means?

a)

to train

b)

art or craft

c)

art

d)

craft

3.

techne means

a)

to train

b)

art or craft

c)

craft

d)

art

4.

It is the application of scientific findings in teaching methods, process or procedure in order to effect learning.

a)

Educational Technology

b)

Technology in Education

c)

Instructional Technology

d)

Technology Integration in Education

5.

Is the application of technology to any of those process involved in operating the institutions which house the educational enterprise

a)

Educational Technology

b)

Technology in Education

c)

Instructional Technology

d)

Educational Media

6.

It includes the application of technology to food, health, finance, scheduling, grade, reporting and other processes which support education within institutions.

a)

Educational Technology

b)

Technology in Education

c)

Instructional Technology

d)

Technology Integration in Education

7.

It refers to those aspects of educational technology that are concerned with instruction as contrasted to design and operations of educational institution.

a)

Educational Technology

b)

Technology in Education

c)

Instructional Technology

d)

Technology Integration in Education

8.

It is the use of learning technologies to introduce, reinforce, supplement and extend skills.

a)

Educational Technology

b)

Technology in Education

c)

Instructional Technology

d)

Technology Integration

9.

These are channels, avenues or instruments of communication.

a)

Educational Technology

b)

Educational Media

c)

Instructional Technology

d)

Technology in Education

10.

It is the knowing, making, modifying, and using of tools, machines, techniques, crafts, systems, and methods of organization, in order to solve a problem, improve a pre-existing solution to a problem, achieve a goal, handle an applied input/output relation or perform a specific function.

a)

Technology as the use of gadgets, tools, or equipment to perform a task expediently and efficiently.

b)

Technology as the collection of tools, including machinery, modifications, arrangements and procedures.

c)

Gadgets as Technology

d)

Teacher as Technology

11.

This refers to reliable devices that enable one to make presentations repeatedly

a)

Technology as the use of gadgets, tools, or equipment to perform a task expediently and efficiently.

b)

Technology as the collection of tools, including machinery, modifications, arrangements and procedures

c)

Gadgets as Technology

d)

Teacher as Technology

12.

These are gadgets, tools or equipment used to perform home chores faster, to entertain people through listening, watching or documenting events, and to follow a process for which desired products are obtained

a)

Gadgets as Technology

b)

Teacher as Technology

c)

Technology as the collection of tools, including machinery, modifications, arrangements and procedures.

d)

Technology as the use of gadgets, tools, or equipment to perform a task expediently and efficiently.

13.

Facilitates learning through the use of varied instructional materials and creates situations through the use of a repertoire of teaching methods and strategies to facilitate learning

a)

Teacher as Technology

b)

Gadgets as Technology

c)

Technology as the collection of tools, including machinery, modifications, arrangements and procedures.

d)

Technology as the use of gadgets, tools, or equipment to perform a task expediently and efficiently.

14.

Is just a tool in terms of getting the kids working together and motivating them. The teacher is the most important.”

a)

Technology

b)

Technology in Education

c)

Instructional Technology

d)

Educational Media

15.

It is made up of any reliable technique or method of engaging learning.

Example: The use of metaphor

a)

Technology is more than hardware.

b)

Learning technologies can be any environment or definable set of activities that engage learners in active, constructive, intentional and authentic learning.

c)

Technologies are not simply conveyors or communicators of meaning but they can also serve as resource materials for reflection and other thinking skills.

d)

Technologies support learning

16.

Th e use of The Marketplace Game is example of?

a)

Technology is more than hardware.

b)

Learning technologies can be any environment or definable set of activities that engage learners in active, constructive, intentional and authentic learning.

c)

Technologies are not simply conveyors or communicators of meaning but they can also serve as resource materials for reflection and other thinking skills.

d)

Technologies support learning.

17.

The students may surf information about the risks of teenage pregnancy and make a reflection paper.

a)

Technology is more than hardware.

b)

Learning technologies can be any environment or definable set of activities that engage learners in active, constructive, intentional and authentic learning.

c)

Technologies are not simply conveyors or communicators of meaning but they can also serve as resource materials for reflection and other thinking skills.

d)

Technologies support learning

18.

To fulfill a learning need and interactions with technologies learner-initiated and learner-controlled.

a)

Learning technologies can be any environment or definable set of activities that engage learners in active, constructive, intentional and authentic learning.

b)

Technologies are not simply conveyors or communicators of meaning but they can also serve as resource materials for reflection and other thinking skills.

c)

Technologies support learning

d)

Technology is more than hardware.

19.

The students create diagrams to show relationship between variables

a)

Interactions with the technologies are conceptually and intellectually challenging.

b)

Technologies support learning.

c)

Technologies are not simply conveyors or communicators of meaning but they can also serve as resource materials for reflection and other thinking skills.

d)

Technology is more than hardware.

20.

Computer programs like word processing, desktop publishing, photo editing.

a)

Interactions with the technologies are conceptually and intellectually challenging.

b)

Technologies function as intellectual tool kits that enable learners to build more meaningful personal interpretations and representations of the world.

c)

Learners and technologies are intellectual partners in the learning process.

d)

Technologies support learning.

21.

Students use laptops in their studies and thesis-making.

a)

Technologies support learning.

b)

Interactions with the technologies are conceptually and intellectually challenging.

c)

Learners and technologies are intellectual partners in the learning process.

d)

Technologies function as intellectual tool kits that enable learners to build more meaningful personal interpretations and representations of the world.

22.

Benefits of technology usage in education

a)

Instructional effectiveness, Active learning, Multicultural education

b)

Critical thinking, Cooperative learning

c)

Communication learning, Multisensory delivery

d)

All of the above

23.

The theory and practice of design, development, utilization, management and evaluation of process and resources for learning.” -AECT, 1994

a)

Educational Technology

b)

Technology in Education

c)

Instructional Technology

d)

Educational Media

24.

A profession must have a knowledge base that supports practice, Each domain of EdTech includes a body of knowledge based on both research and experience and make extensive use of models.

a)

Theory and Practice

b)

Theory

c)

Practice

d)

Educare

25.

Conceptual models visualize relationships

a)

Theory and Practice

b)

Theory

c)

Practice

d)

Educare

26.

Procedural models describe how to perform a task

a)

Theory and Practice

b)

Theory

c)

Practice

d)

Educare

27.

Establishing a framework guide in planning the educational technology “the planning stage”

a)

Design

b)

Development

c)

Utilization

d)

Management

28.

Production and development of materials based on the design, "the process of translating the design specifications into physical form"

a)

Development

b)

Utilization

c)

Management

d)

Management

29.

Implementation and use of learning materials “action phase”

a)

Evaluation

b)

Utilization

c)

Management

d)

Development

30.

The process for controlling instructional technology “linchpin/key player”

a)

Evaluation

b)

Management

c)

Utilization

d)

Development

31.

Monitoring, assessing and giving judgment on the extent of usefulness of the learning materials and the process of determining the merit, worth, or value of an instructional program, project or product.

a)

Design

b)

Development

c)

Utilization

d)

Evaluation

32.

• Gaining learner attention

• Encouraging the learner through production work

• Increasing perceptions of learner control

• Technology use as motivation

a)

Motivation

b)

Unique instructional capabilities

c)

Support for new instructional approaches

d)

Increased teacher productivity

33.

• Linking learners to information sources

• Enabling learners visualize problems and solutions

• Tracking learners’ progress

• Linking learners to learning tools

a)

Motivation

b)

Support for new instructional approaches

c)

Unique instructional capabilities

d)

Increased teacher productivity

34.

• Cooperative learning

• Shared intelligence

• Problem solving and higher-level skills

a)

Unique instructional capabilities

b)

Support for new instructional approaches

c)

Motivation

d)

Increased teacher productivity

35.

• Saves time in record keeping and making instructional materials

• Freeing time to work with students

• Up-to-date teaching content and subject matter

• Student-friendly instructional materials

a)

Increased teacher productivity

b)

Support for new instructional approaches

c)

Unique instructional capabilities

d)

Required skills for an information age

36.

• Technology literacy

• Information literacy

• Visual Literacy

a)

Required skills for an information age

b)

Support for new instructional approaches

c)

motivation

d)

Increased teacher productivity

37.

A process of acquiring, remembering, and applying skills, knowledge, attitudes and other modes of response, a relatively permanent change in behavior or knowledge as a result of an experience or practice and the acquisition of knowledge-base used with fluency to make sense of the world, solve problems and make decisions.

a)

Learning

b)

Effect

c)

Exercise

d)

Readiness

38.

One of the Principles of Learning: _________ is the degree of willingness and eagerness of an individual to learn something new.

a)

Readiness

b)

Exercise

c)

Effect

d)

Primacy

39.

One of the Principles of Learning: _________ the things that are most often repeated are the ones that are best remembered.

a)

Exercise

b)

Effect

c)

Primacy

d)

Recency

40.

One of the Principles of Learning: _________ learning is strengthened when accompanied by a pleasant or satisfying feeling.

a)

Effect

b)

Exercise

c)

Primacy

d)

Recency

41.

One of the Principles of Learning: _________ The state of being first often creates a strong impression which may be difficult to change.

a)

Primacy

b)

Recency

c)

Intensity

d)

Readiness

42.

One of the Principles of Learning: _________ The things most recently learned are best remembered.

a)

Primacy

b)

Recency

c)

Intensity

d)

Effect

43.

One of the Principles of Learning: _________ The challenge provided should match the skills set of the students to achieve optimal learning. (Flow Theory)  The learner will learn more from the real thing than from a substitute.

a)

Freedom

b)

Intensity

c)

Recency

d)

Primacy

44.

One of the Principles of Learning: ____________ Things freely learned are best learned.

a)

Freedom

b)

Intensity

c)

Recency

d)

Primacy

45.

Learning Theories: ________________ A theory of animal and human learning that focuses on objectively observable behaviors, and discounts mental activities. Learning is nothing more than the acquisition of new behavior.

a)

Behaviorism

b)

Cognitivism

c)

Constructivism

d)

Conditioning i

46.

Learning Theories: ________________ Focuses on the “brain” - on mental processes, including how people perceive, think, remember, learn, solve problems, and direct their attention to one stimulus rather than another. It involves processing and storing information. Learning develops through receiving, storing and retrieving information.

a)

Behaviorism

b)

Cognitivism

c)

Constructivism

d)

Bruner’s 3 Levels of Representation

47.

Learning Theories: ________________ • Learning is an active process in which learners construct new ideas or concept based upon their current/past knowledge, social interactions, and motivation. Focus on making connections between facts and fostering new understanding in learners. Learning occurs most effectively when students are engaged in authentic tasks that relate to meaningful contexts. Ultimate measure of learning: the ability of the student to utilize knowledge to facilitate thinking in real life

a)

Behaviorism

b)

Cognitivism

c)

Constructivism

d)

Dale’s Cone of Experience

48.

Learning Theories: ________________ It is a visual model, a pictorial device that presents bands of experience arranged according to degree of abstraction and not degree of difficulty. “The individual bands of the Cone of the Experience stand for experiences that are fluid, extensive and continually interact” (Dale, 1969).

a)

Behaviorism

b)

Bruner’s 3 Levels of Representation

c)

Dale’s Cone of Experience

d)

Information Processing Theory

49.

The Cone of Experience: _____________________ First hand experiences which serves as the foundation of learning

a)

Direct Purposeful Experiences

b)

Contrived Experiences

c)

Dramatized Experiences

d)

Demonstrations

50.

The Cone of Experience: _____________________ Use of representative models and mock ups of reality

a)

Contrived Experiences

b)

Dramatized Experiences

c)

Demonstrations

d)

Study Trips

51.

The Cone of Experience: _____________________ A reconstructed experience of original event

a)

Dramatized Experiences

b)

Contrived Experiences

c)

Demonstrations

d)

Study Trips

52.

The Cone of Experience: _____________________ Visualized explanation of an important fact, idea or process by use of photographs, drawings, films, displays, etc.

a)

Demonstrations

b)

Study Trips

c)

Exhibits

d)

Television and Motion Pictures

53.

The Cone of Experience: _____________________ Excursions, educational trips and visits conducted to observe an event

a)

Study Trips

b)

Exhibits

c)

Television and Motion Pictures

d)

Demonstrations

54.

The Cone of Experience: _____________________ Displays to be seen/observed by spectators

a)

Exhibits

b)

Study Trips

c)

Still Pictures, Recordings, Radio

d)

Television and Motion Pictures

55.

The Cone of Experience: _____________________ These can reconstruct the reality of the past

a)

Television and Motion Pictures

b)

Still Pictures, Recordings, Radio

c)

Visual Symbols

d)

Verbal Symbols

56.

The Cone of Experience: _____________________ Visual and auditory devices

a)

Still Pictures, Recordings, Radio

b)

Visual Symbols

c)

Television and Motion Pictures

d)

Verbal Symbols

57.

The Cone of Experience: _____________________ Charts, graphs, maps, diagrams

a)

Television and Motion Pictures

b)

Visual Symbols

c)

Still Pictures, Recordings, Radio

d)

Verbal Symbols

58.

The Cone of Experience: _____________________ Words that represent objects or ideas

a)

Verbal Symbols

b)

Visual Symbols

c)

Still Pictures, Recordings, Radio

d)

Television and Motion Pictures

59.

3 Level of Representation: ___________ A sequence of actions

a)

Enactive

b)

Iconic

c)

Symbolic

d)

None of the above

60.

3 Level of Representation: ___________ A series of illustrations.

a)

Enactive

b)

Iconic

c)

Symbolic

d)

All of the above

61.

3 Level of Representation: ___________ A series of symbols.

a)

Enactive

b)

Iconic

c)

Symbolic

d)

Active

62.

Learning Theories: ________________ Developed by George Miller in 1956. The mind receives the stimulus, processes it, stores it, locates it, and then responds to it. An approach to the cognitive development of a human being, which deals with the study and the analysis of the sequence of events that occur in a person's mind while receiving some new piece of information

a)

Information Processing Theory

b)

Dale’s Cone of Experience

c)

Bruner’s 3 Levels of Representation

d)

Constructivism

63.

Learning Theories: ________________ “A learner must proceed from the ENACTIVE to the ICONIC and only after to the SYMBOLIC"

a)

Bruner’s 3 Levels of Representation

b)

Constructivism

c)

Dale’s Cone of Experience

d)

Information Processing Theory