WorksheetsEverfi - Game Development Studio
Total questions: 40
Worksheet time: 20mins
An idea that describes the game in detail; such as the story, they types of characters, their mission, and the environment they live in.
Theme
Concept
Story Line
Book
A real-life model of your concept. It can be made on paper or on a screen.
Test Game
Sampling
Prototype
Model
This lets you test the concept before you make it.
Test Game
Sampling
Prototype
Model
Someone looking at this would be able to see what the final game would look like.
Test Game
Sampling
Prototype
Model
A new understanding about something that you didn't know. This might be from something like a survey.
Highlights
Ideas
Thoughts
Insights
This is a research method used to gain information and insights on a topic of interest.
Google form
Interview
Test
Quiz
Using a __________.
If a large percentage of people answer the same way, it can help you make data-driven decisions.
Google form
Interview
Test
Quiz
I make sure the player can move through the game in the way we want. I do this by writing the program or code; this is like the rules for the game.
Software Engineer
Graphic Artist
Sound Engineer
Game Designer
Writer
I talk to the team about what’s technically possible with programming. I can help the team solve problems and create cool things for players to do in the game.
Software Engineer
Graphic Artist
Sound Engineer
Game Designer
Writer
I talk to the team about what’s technically possible with programming. I can help the team solve problems and create cool things for players to do in the game.
Software Engineer
Graphic Artist
Sound Engineer
Game Designer
Writer
I create the visual designs for all the characters and the game world. I have ideas, draw them, and then improve the ideas until they are final.
Software Engineer
Graphic Artist
Sound Engineer
Game Designer
Quality Assurance
I talk to the team about colors, shapes, patterns, and space. Knowing this language helps me to make games look cool and helps players feel emotions about the game.
Software Engineer
Graphic Artist
Sound Engineer
Game Designer
Quality Assurance
I use music to make the game really exciting, and can set the mood for fun or scary parts. I also create sound effects that tell a player if they are doing something right or wrong.
Software Engineer
Graphic Artist
Sound Engineer
Game Designer
Quality Assurance
I talk to the team about tones, melodies, and sounds. Using music and sound effects, I can communicate emotions to players so they feel more engaged with the game.
Software Engineer
Graphic Artist
Sound Engineer
Game Designer
Quality Assurance
I write the storyline for the game, write everything the characters say, and make sure the characters are interesting to players. I tell players what the mission is and why it’s important.
Software Engineer
Graphic Artist
Sound Engineer
Game Designer
Writer
I talk to the team about words and the story. When I use this language, we can make all of the moments in the game seem connected.
Software Engineer
Graphic Artist
Sound Engineer
Game Designer
Writer
I think about the parts of the game, like how a player moves, chooses options, or looks for clues--the things that make a player feel like they’re ‘playing.’ I create the missions and levels, and make sure the game has a good start, middle, and end.
Software Engineer
Graphic Artist
Sound Engineer
Game Designer
Quality Assurance
I talk to the team about challenges and behaviors. When I use this language, we can motivate players in the game and help them gain new skills while they play.
Software Engineer
Graphic Artist
Sound Engineer
Game Designer
Quality Assurance
I test the game as it’s being built to make sure there aren’t any problems and that the instructions make sense.
Software Engineer
Graphic Artist
Sound Engineer
Game Designer
Quality Assurance
I talk to the team about technology, and about how different people play. I make sure we test the game on the right technology so we can catch any issues that would be confusing or frustrating.
Software Engineer
Graphic Artist
Sound Engineer
Game Designer
Quality Assurance
____________ is a process of finding problems or glitches.
QI
Graphing
Engineering
Quality Assurance
This section describes the game. It tells everyone what the game is about and gives an overview of the story, what the players can do, and the objective of the game.
Introduction
Story and Characters
Gameplay
Platforms
Visual and Audio Design
This section describes the story, the world in which the game is set, the characters, and the game mission. It also describes the characters’ looks, personalities, and skills.
Introduction
Story and Characters
Gameplay
Platforms
Visual and Audio Design
This section describes the game genre and the types of things the players can do. It also describes the environment, what objects must be in the scene, and the things that happen in reaction to the gameplay.
Introduction
Story and Characters
Gameplay
Platforms
Visual and Audio Design
is a category or style of game, like adventure, puzzle or role-playing game.
type
style
fiction
genre
list the types of technology players can use to play the game, such as mobile devices, desktop computers, or game consoles.
Introduction
Story and Characters
Gameplay
Platforms
Visual and Audio Design
Zombie Unicorn Treasure Hunt is what platform
game consoles
desktop computer
chromebook
mobile device
This section describes the style of art used, how the characters look, and what the environment looks like. It also includes what the game sounds like, the feel that players should have when playing, and the music used.
Introduction
Story and Characters
Gameplay
Platforms
Visual and Audio Design
_________ is used when each part of a project is done in order and only one part is done at a time
Waterfall
Agile
Methodology
_________ work is linear and sequential. Tasks are lined up and the person who will work on the second part can’t start until the person working on the first part is done. example: Assembly line
Waterfall
Agile
Methodology
_________ is when two or more people work on different parts of a project at the same time. The work is iterative and incremental. This work can be done in short time periods called sprints.
Waterfall
Agile
Methodology
Working in cycles of prototyping, testing, analyzing, refining, then starting again.
Waterfall
Agile
Methodology
Iterative
is a set of tools that a software engineer used to write, build and debug a program
I.D.E.A
Integrated Development Environment
Integrated Design Episode
a tool that tells a programmer what errors it finds, and marks the places in the code.
Tech Stack
Language
Prototype
Debugger
List of all the tools, languages, frameworks and software products on which a web or mobile application is built
Tech Stack
Language
Prototype
Debugger
A special vocabulary and set of rules that can be used to instruct a computer to preform specific tasks
Tech Stack
Coding Language
Prototype
Debugger
This language is great for creating websites. This isn’t great for the moving images or complex interactions in games.
HTML
JAVA
SWIFT
This programming language is used for Android-based mobile devices. Worldwide, more devices run Android than any other operating system.
HTML
JAVA
SWIFT
This programming language works only on Apple devices. There are fewer Apple devices in the world, but these users are more likely to spend money on apps.
HTML
JAVA
SWIFT
Is a very early version of the game. It may not be complete yet. They can learn what is not working and make changes.
Prototype
Alpha
Betta
Gamma
