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Everfi - Game Development Studio

Total questions: 40

Worksheet time: 20mins

Name
Class
Date
1.

An idea that describes the game in detail; such as the story, they types of characters, their mission, and the environment they live in.

a)

Theme

b)

Concept

c)

Story Line

d)

Book

2.

A real-life model of your concept. It can be made on paper or on a screen.

a)

Test Game

b)

Sampling

c)

Prototype

d)

Model

3.

This lets you test the concept before you make it.

a)

Test Game

b)

Sampling

c)

Prototype

d)

Model

4.

Someone looking at this would be able to see what the final game would look like.

a)

Test Game

b)

Sampling

c)

Prototype

d)

Model

5.

A new understanding about something that you didn't know. This might be from something like a survey.

a)

Highlights

b)

Ideas

c)

Thoughts

d)

Insights

6.

This is a research method used to gain information and insights on a topic of interest.

a)

Google form

b)

Interview

c)

Test

d)

Quiz

7.

Using a __________.

If a large percentage of people answer the same way, it can help you make data-driven decisions.

a)

Google form

b)

Interview

c)

Test

d)

Quiz

8.

I make sure the player can move through the game in the way we want. I do this by writing the program or code; this is like the rules for the game.

a)

Software Engineer

b)

Graphic Artist

c)

Sound Engineer

d)

Game Designer

e)

Writer

9.

I talk to the team about what’s technically possible with programming. I can help the team solve problems and create cool things for players to do in the game.

a)

Software Engineer

b)

Graphic Artist

c)

Sound Engineer

d)

Game Designer

e)

Writer

10.

I talk to the team about what’s technically possible with programming. I can help the team solve problems and create cool things for players to do in the game.

a)

Software Engineer

b)

Graphic Artist

c)

Sound Engineer

d)

Game Designer

e)

Writer

11.

I create the visual designs for all the characters and the game world. I have ideas, draw them, and then improve the ideas until they are final.

a)

Software Engineer

b)

Graphic Artist

c)

Sound Engineer

d)

Game Designer

e)

Quality Assurance

12.

I talk to the team about colors, shapes, patterns, and space. Knowing this language helps me to make games look cool and helps players feel emotions about the game.

a)

Software Engineer

b)

Graphic Artist

c)

Sound Engineer

d)

Game Designer

e)

Quality Assurance

13.

I use music to make the game really exciting, and can set the mood for fun or scary parts. I also create sound effects that tell a player if they are doing something right or wrong.

a)

Software Engineer

b)

Graphic Artist

c)

Sound Engineer

d)

Game Designer

e)

Quality Assurance

14.

I talk to the team about tones, melodies, and sounds. Using music and sound effects, I can communicate emotions to players so they feel more engaged with the game.

a)

Software Engineer

b)

Graphic Artist

c)

Sound Engineer

d)

Game Designer

e)

Quality Assurance

15.

I write the storyline for the game, write everything the characters say, and make sure the characters are interesting to players. I tell players what the mission is and why it’s important.

a)

Software Engineer

b)

Graphic Artist

c)

Sound Engineer

d)

Game Designer

e)

Writer

16.

I talk to the team about words and the story. When I use this language, we can make all of the moments in the game seem connected.

a)

Software Engineer

b)

Graphic Artist

c)

Sound Engineer

d)

Game Designer

e)

Writer

17.

I think about the parts of the game, like how a player moves, chooses options, or looks for clues--the things that make a player feel like they’re ‘playing.’ I create the missions and levels, and make sure the game has a good start, middle, and end.

a)

Software Engineer

b)

Graphic Artist

c)

Sound Engineer

d)

Game Designer

e)

Quality Assurance

18.

I talk to the team about challenges and behaviors. When I use this language, we can motivate players in the game and help them gain new skills while they play.

a)

Software Engineer

b)

Graphic Artist

c)

Sound Engineer

d)

Game Designer

e)

Quality Assurance

19.

I test the game as it’s being built to make sure there aren’t any problems and that the instructions make sense.

a)

Software Engineer

b)

Graphic Artist

c)

Sound Engineer

d)

Game Designer

e)

Quality Assurance

20.

I talk to the team about technology, and about how different people play. I make sure we test the game on the right technology so we can catch any issues that would be confusing or frustrating.

a)

Software Engineer

b)

Graphic Artist

c)

Sound Engineer

d)

Game Designer

e)

Quality Assurance

21.

____________ is a process of finding problems or glitches.

a)

QI

b)

Graphing

c)

Engineering

d)

Quality Assurance

22.

This section describes the game. It tells everyone what the game is about and gives an overview of the story, what the players can do, and the objective of the game.

a)

Introduction

b)

Story and Characters

c)

Gameplay

d)

Platforms

e)

Visual and Audio Design

23.

This section describes the story, the world in which the game is set, the characters, and the game mission. It also describes the characters’ looks, personalities, and skills.

a)

Introduction

b)

Story and Characters

c)

Gameplay

d)

Platforms

e)

Visual and Audio Design

24.

This section describes the game genre and the types of things the players can do. It also describes the environment, what objects must be in the scene, and the things that happen in reaction to the gameplay.

a)

Introduction

b)

Story and Characters

c)

Gameplay

d)

Platforms

e)

Visual and Audio Design

25.

is a category or style of game, like adventure, puzzle or role-playing game.

a)

type

b)

style

c)

fiction

d)

genre

26.

list the types of technology players can use to play the game, such as mobile devices, desktop computers, or game consoles.

a)

Introduction

b)

Story and Characters

c)

Gameplay

d)

Platforms

e)

Visual and Audio Design

27.

Zombie Unicorn Treasure Hunt is what platform

a)

game consoles

b)

desktop computer

c)

chromebook

d)

mobile device

28.

This section describes the style of art used, how the characters look, and what the environment looks like. It also includes what the game sounds like, the feel that players should have when playing, and the music used.

a)

Introduction

b)

Story and Characters

c)

Gameplay

d)

Platforms

e)

Visual and Audio Design

29.

_________ is used when each part of a project is done in order and only one part is done at a time

a)

Waterfall

b)

Agile

c)

Methodology

30.

_________ work is linear and sequential. Tasks are lined up and the person who will work on the second part can’t start until the person working on the first part is done. example: Assembly line

a)

Waterfall

b)

Agile

c)

Methodology

31.

_________ is when two or more people work on different parts of a project at the same time. The work is iterative and incremental. This work can be done in short time periods called sprints.

a)

Waterfall

b)

Agile

c)

Methodology

32.

Working in cycles of prototyping, testing, analyzing, refining, then starting again.

a)

Waterfall

b)

Agile

c)

Methodology

d)

Iterative

33.

is a set of tools that a software engineer used to write, build and debug a program

a)

I.D.E.A

b)

Integrated Development Environment

c)

Integrated Design Episode

34.

a tool that tells a programmer what errors it finds, and marks the places in the code.

a)

Tech Stack

b)

Language

c)

Prototype

d)

Debugger

35.

List of all the tools, languages, frameworks and software products on which a web or mobile application is built

a)

Tech Stack

b)

Language

c)

Prototype

d)

Debugger

36.

A special vocabulary and set of rules that can be used to instruct a computer to preform specific tasks

a)

Tech Stack

b)

Coding Language

c)

Prototype

d)

Debugger

37.

This language is great for creating websites. This isn’t great for the moving images or complex interactions in games.

a)

HTML

b)

JAVA

c)

SWIFT

38.

This programming language is used for Android-based mobile devices. Worldwide, more devices run Android than any other operating system.

a)

HTML

b)

JAVA

c)

SWIFT

39.

This programming language works only on Apple devices. There are fewer Apple devices in the world, but these users are more likely to spend money on apps.

a)

HTML

b)

JAVA

c)

SWIFT

40.

Is a very early version of the game. It may not be complete yet. They can learn what is not working and make changes.

a)

Prototype

b)

Alpha

c)

Betta

d)

Gamma