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Zainuddin et al. (2020) Reading Quiz

Authored by Martin Chiang

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Professional Development

Used 1+ times

Zainuddin et al. (2020) Reading Quiz
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12 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which game element was reported as the third most engaging gamification method in the study by Chang and Wei (2016)?

Trophies

Points

Leaderboards

Badges

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the text, what is believed to be effective in enhancing students' motivation and improving their learning experience?

Traditional teaching methods

Physical rewards

Gamification components

  • Group projects

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of motivation do critics argue is created by earning badges and gaining a top position on a leaderboard?

Intrinsic motivation

Extrinsic motivation

  • Academic motivation

Social motivation

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT one of the four types of extrinsic motivation outlined by Deci and Ryan (2002)?

  • Intrinsic

External

Identified

Introjected

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the relationship between engagement and a student's academic performance according to Coffman (2013)?

No correlation

Positive correlation

Negative correlation

  • Inverse correlation

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Summary game mechanics most commonly used in education.

Trophies

Progress bars

Rankings

  • Points

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the key findings regarding learning engagement and motivation in gamification research?

Gamification has no impact on students' engagement.

Gamification only improves cognitive engagement.

  • Gamification decreases students' intrinsic motivation.

Gamification instruction had positive effects on students' engagement in terms of behavior, emotion, and cognition.

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