Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Normal Intensity Parameter

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Normal Intensity Parameter

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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This video tutorial covers the process of adjusting material properties in a digital environment, focusing on roughness and normal intensity for gold and other assets. It includes managing asset references, creating material instances, and setting up parameters for better control. The tutorial also demonstrates how to create variations in materials, such as candle wax, by adjusting texture and glossiness. The goal is to provide a comprehensive understanding of material adjustments to achieve desired visual effects.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the roughness value set to for the metal to achieve a better appearance?

2.5

1.5

2.0

1.0

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue was encountered with the gold coins during asset management?

They were too small

They were not using the correct material

They were too shiny

They were missing

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of setting up a different material for controlling normal values?

To change color

To adjust size

To increase brightness

To control normal intensity

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is created to control roughness intensity in material instances?

A brightness filter

A texture map

A float parameter

A color map

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is a float parameter used for roughness intensity?

To change color

To control glossiness

To make materials darker

To adjust size

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What technique is used to set up normal intensity?

Linear interpolation

Color mapping

Texture scaling

Brightness adjustment

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What color is used as a neutral type of normal map?

Red

Blue

Yellow

Green

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