
Understanding Motivation Theories in Gamification for Education
Authored by Lincoln Bryden
Physical Ed
12th Grade
Used 2+ times

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15 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the three innate and universal psychological needs according to Self-Determination Theory (SDT)?
Autonomy, Competence, Relatedness
Autonomy, Achievement, Power
Competence, Power, Affiliation
Relatedness, Achievement, Affiliation
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does Flow Theory describe?
The state of optimal experience and engagement
A type of fluid dynamics
A psychological disorder
A method of time management
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the relation of Flow Theory to Gamification?
Flow Theory is unrelated to Gamification.
Flow Theory is a key component of Gamification.
Flow Theory contradicts Gamification.
Flow Theory is a minor aspect of Gamification.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
List one practical tip for teachers from the Goal-Setting Theory.
Set specific and challenging goals
Encourage students to set vague goals
Avoid setting any goals
Focus only on long-term goals
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Points in the context of gamification are:
a form of currency or reward system used to motivate and engage users
a type of game level
a method of penalizing players
a way to track time spent on a game
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Points relate to gamification by:
providing a way to measure progress and success
being irrelevant to the concept
making games more difficult
decreasing user engagement
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are badges in the context of gamification?
A type of currency used in games
Visual symbols representing achievements
Levels that players can reach
Tools for creating game content
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