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Understanding Motivation Theories in Gamification for Education

Authored by Lincoln Bryden

Physical Ed

12th Grade

Used 2+ times

Understanding Motivation Theories in Gamification for Education
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the three innate and universal psychological needs according to Self-Determination Theory (SDT)?

Autonomy, Competence, Relatedness

Autonomy, Achievement, Power

Competence, Power, Affiliation

Relatedness, Achievement, Affiliation

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does Flow Theory describe?

The state of optimal experience and engagement

A type of fluid dynamics

A psychological disorder

A method of time management

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the relation of Flow Theory to Gamification?

Flow Theory is unrelated to Gamification.

Flow Theory is a key component of Gamification.

Flow Theory contradicts Gamification.

Flow Theory is a minor aspect of Gamification.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

List one practical tip for teachers from the Goal-Setting Theory.

Set specific and challenging goals

Encourage students to set vague goals

Avoid setting any goals

Focus only on long-term goals

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Points in the context of gamification are:

a form of currency or reward system used to motivate and engage users

a type of game level

a method of penalizing players

a way to track time spent on a game

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Points relate to gamification by:

providing a way to measure progress and success

being irrelevant to the concept

making games more difficult

decreasing user engagement

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are badges in the context of gamification?

A type of currency used in games

Visual symbols representing achievements

Levels that players can reach

Tools for creating game content

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